Discussion in 'Fangaming Discussion' started by Slingerland, Sep 2, 2008.
I'm guessing a key mapping fix will never be released until the next major release then?
Uh... maybe? I guess it depends on what you call a major release. We are doing something that fixes a number of things by the end of the month probably (though I won't pretend some small delay isn't likely).
Well, I just finished the demo, and I think it's a job well done. I just a little concerned about the springs that appear under the parachutes in some places. When at full speed, you bounce past the parachute. Is this intentional, or is that going to be fixed?
I have to admit, this game was awesome! Pity there was only 2 levels.
When you run at that spring, it's fine. When rolling at it, you do blast right past it. I'm going to have to find a way that works for both methods.
I just played the Mac Demo, and I must say, it is excellently done. The engine itself is well done (as expected from The Taxman) and the music done by Hunter Bridges is well done as well. The badniks and object placement could be better, but as said, it was a little rushed. As for the art, I like the Sonic CD style you guys used, and the intro for the game was different and interesting. The level layout was pretty good, with the gimmicks such as the glider and fans and the separate paths through the acts that are far different from each other. I am impressed with the current progress of the game and hope that it will only get better.
I enjoyed this demo, can't wait to see more. I liked the website too.
Not when you do it this way: (I'll show it once I can get it on youtube)
EDIT; Here is the youtube link to my video. Sonic does a super peel-out and misses the parachute all-together.
My first thoughts when trying:
HOLY FUCKING SHIT, THIS ROCKS
What you have here is awesome.
It reminds me so much of Sonic CD. Which is a good notion.
My favorite feature is the super peel-out. Amazing.
The hang-gliders and that zipper thing was awesome.
Ah, so it's a speed thing. Noted.
The fix is a simple matter of placement. Shoving the parachute 8 pixels or so to the right should be enough to fix it for the vast majority of cases and I doubt it will interfere with the lower end speeds coming in.
Another possible solution could be to make a subtype of the parachute that gives a bit more leeway on where Sonic can grab it from—like 10 pixels above or below, maybe? Just enough to cover the space of that crevice.
That'd work too. I guess the best way to decide is just to see if the faster solution works first and if it doesn't work as well as I'd like, we'll add that feature as a parameter of the object.
The Game Over music sounds a bit tinny... though that may just be me. Also, when you get a Game Over in Act 1, your next game returns you to the point marker you last touched (I haven't found any in Act 2; the game returns you to the start of Act 1 in that case).
I'm really looking forward to this. I'm taking it this is going to be Sonic vs. Eggman only, no cameos or other characters?
Looks like it. The title screen pretty much says it all am I righ-
Well, the game itself will revolve around Sonic vs Robotnik, but Tails and Knuckles will be playable from the start. They are really just planned as a way to give people options though. There isn't any intention for them to have any presence in the story. Well... not that there is much of a story mind you. But they won't really be noted is what I mean to say. I don't really know a good way to say it.
And thanks for the bug report.
Why even make it a subtype? Why not just enlarge the hitbox of hang-gliders by like 4 pixels on all sides?
Well, it's possible that the hitbox for the parachute was intentionally made small; making it too big would reduce some of the challenge made in obtaining the parachute in non-forced conditions. I suggested increasing it for that specific instance so that whole portion of the level flows better.
but I did test the demo.
It was awesome. I don't remind any Sonic fan-game that did bring any new stage gimmicks, at all! I just think that they should appear more often, and that there should be one more different gimmick to this stage, then, it would be a be a perfect 2D Sonic level design!
Keep it up, this fan-game's got what it takes to be an awesome one.
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