I can't say I'm impressed by this. I dunno why, but you keep making it from scratch every year, when it came out I played the 2006 demo, so I did with 2007 one, and now I've played this. The three are totally different from each other, and it's seriously a waste of work. If you didn't insist on that, Nexus would be at least 70% completed. People are so bored about fangames, and that aspect of them bores them even more. You know, you don't have to make things perfect, just fun. Nobody's shooting you if you aren't a perfectionist. Hell, the original Sonic games were full of bugs, but hey, fun! People want to play a fun game to pass their time and have fun, not some 'rocket science' tech demo. At least, make the boss for the first zone, it isn't even there, and that's a big thumbs down. And unlike what someone said, this isn't a Sonic CD experience, first because Sonic CD was simple and not meant to "impress" you graphically yet very aestically pleasant, Sonic CD had time zones, and it had very catchy tunes that make you replay the game for many times just to listen to them. And at the end, it had its own unique feel that stayed with you even after you finished playing the game, Nexus doesn't leave anything to me. This version of the Retro-Sonic engine is better than the previous (2007) one, many glitches that I saw in the previous one are now gone, but I got stuck at the first loop slope in the second level, there was a glitch that made me fall through the blocks (!), at least make the player die when he falls under the level. I either had to restart the game or wait 9 minutes and half, I did the former. It didn't happen the second time I played the game, so I guess it isn't very serious, but should be fixed anyway as it's pissing off. Well, these are just my opinions and criticism. You don't have to take them seriously or as an offence. I was accused by someone to have scrouched him in the dirt, and that's a very laughable lie. Just to let you know.