Sonic Nexus 2008 Demo http://nexus.hrook.net So, yeah, this demo debuts the brand new Retro-Sonic engine and RSDK. That's really about it. It has taken all summer, but now we have a solid foundation with which to make more levels, gimmicks, bosses, etc. If you were anticipating it in any form, I am truly sorry for this lengthy, 2-week delay. It's just the nature of the beast, as I prefer not to release a luke-warm project. The game is for Windows and Mac. The Windows version is currently available and the Mac edition will be out the door shortly. If you only have a Mac, again, sorry for more wait. It's coming, though. Controls Arrow Keys = move A/S/D = jump Down + jump = spindash Up + jump = peelout Enter = Start/Pause Credits for this particular build: Produced and Directed by Slingerland Programming by The Taxman Graphics by Damizean, The Taxman and Slingerland Game Design by Slingerland and DimensionWarped Level Design by Slingerland Sonic Sprites by The Taxman Enemy Sprites by Aerosol Music by Hunter Bridges Flash intro cutscene by RgxSuperSonic Record your time attack run and post it as a video response on YouTube to this video. If you have the best run, you can win $15. A few things to note: There are a few layer issues that people people have been encountering. Some I have been able to find and neutralize, but others, I have yet to replicate. We will be striving for finding them all next time around. One person encountered an "instant stop" on the tail end of the corkscrews. More to come as we find them. I love public demos...the mass beta test! If you lose your parachute, it regenerates in a quick second, so don't freak out if you lose it. The parabolic zipline gimmick in act 2 uses placeholder graphics, so I don't need to be reminded. :P There are a few instances of iffy badnik placement. I know where they are. Head on over to the site and download the demo! I hope that you guys here enjoy it. C&C is much appreciated and highly encouraged.