Nah. The thing with Nakamura was that on top of owning most of the rights, Sega has to pay him extra if they use the Sonic 1&2 music for anything other than the original games (OST releases, remixes, etc.). Whether or not Sega had the foresight to work out a better deal with MJ in their favour, I don't know, but it was pretty much a non issue until his involvement with the games started going mainstream after his death, and his estate getting hip to the situation, but I don't think there'd be a problem with the music staying intact, unless the contracts stipulated whatever MJ and his team made remained 100% theirs, which I honestly doubt Sega would be THAT dumb to allow, or else Sonic 1 & 2 would be in a similar situation.
Oh I don't disagree that its possible. I just don't think its likely in the gaming industry. They're well aware that they are more than likely going to be ported/moved/re-released down the road. It doesn't seem like a smart move to do. Then again....when has logic ever played a part in business decision making
Thing is Sonic 3 was rereleased after his death and is still available on steam and Xbox marketplace. I would say the music issues only effected remakes because of how the pc collection worked, but... Then there’s Sonic Jam...
What? No they probably weren't. We have countless stories of early game devs straight-up throwing away source code or overwriting it because no one cared about the future. No one thought these games would matter in 5 years, much less over two decades later. The industry focused relentlessly on just casually discarding everything old and only focusing on new stuff. That's why 2D games basically died the moment 3D was possible because people didn't give the slightest damn about good games, they wanted shitty 3D and they wanted it NOW and pfffffffttt who cares about that dated 2D garbage?! (until the people who played those games finally grew up and remembered their qualities and started the mid-2000's indie boom, that was) The idea of games as an artistic medium that should be preserved intact basically didn't exist until less than a decade ago. SEGA only licensing the music for the original Genesis run of S3&K because the idea of game preservation and re-releases was literally not even a thing to them at all is exactly what I'd expect a mid-90's gamedev/pub to do. These games weren't viewed as artistic works that should have been preserved years down the line. They were viewed in their time as toys. Very nice fancy toys with a lot of artistry involved, but the idea of that someone would care to play these ultimately disposable toys even, like, three years past their release date was literally, and I really mean literally, unthinkable. "Who on earth would give a shit about Sonic 3 once the Saturn released?" ^ almost certainly SEGA's view if you had asked them during development.
I want to point out that in Super Smash Bros the copyright for the Sonic 1 & 2 tracks is attributed solely to Nakamura, not SEGA, implying he owns 100% of the music.
It could also be that Sega Saturn was included in the deal since it was released one month after Sonic & Knuckles (nov 1994 jap compared to oct). Who knows
Sonic Collection was also released on the Nintendo DS in 2010 with Sonic 3 and the original music. I have always wondered how they were able to release that one as well as the Steam version. The fact that the Steam and Xbox Live versions never got delisted due to license agreement was also weird.
One thing that's odd about Sonic Classic Collection is that its version of Sonic & Knuckles uses the Sonic 3 music that was replaced (miniboss and Knuckles' theme), but Sonic 3 & Knuckles uses the Sonic & Knuckles music.
You've also got to remember that the Xbox One versions, despite being BC 360 versions, are legally re-releases.
I've always found that rather peculiar myself. Though I've always sort of just blamed it on human error; quite a few alterations were made to these games for Sonic Classic Collection, it's possible someone could've accidentally broke something without realizing it (or maybe someone did catch it, but left it alone because they figured few would notice/remember how it originally was.).
Yeah, the thing about Classic Collection is that it actually used separate music instead of emulated music. Therefore any voice samples (such as the S3 miniboss) are noticeably higher quality than in the originals or other emulations. I'd also chalk it up to human error. Classic Collection is a pretty cheap and nasty title.
These discoveries do make me wonder if somewhere out there, another prototype of Sonic 3 exists... I suspect if it did, it’d be later than the october/november prototype, probably the prototype here: https://info.sonicretro.org/File:S3_AngelIsland3.jpg Knuckles cutscene is complete, but the HUD colours are still overwritten and Sonic’s colours still fade out as if they are using the Sonic 2 colour palette. Probably a beta build, but if we’re lucky there could be some interesting reminants and layout changes in there. Also probably the same build where this existed: https://info.sonicretro.org/File:Sonic3_MD_Development_ICZ_01.jpg
Hahaha- there is. However it's almost the exact same as the final game. But, i'm sure there could be more actual prototypes and not just final games without header memos.
Even down to the music? I am curious about figuring out a proto-timeline that at least shows the progression from "pre-Buxer music" to "Buxer music", and how far along the game itself was when said music was implemented.
Well, between that and the October/November proto would be the main thing to look for, really. I doubt that there are any prototypes earlier than that in existence anymore, and anything later would fall under Sonic 3C - which, mind you, would still be interesting, considering it could provide some of the earlier renditions of MHZ, SOZ, SSZ and DEZ.
I really would like a Nick Arcade-ish or Simon Wai-ish proto for Sonic 3, but given that it wasn't exactly sent out to game shows or whatever in that manner, chances are slim.
Yep. Even down to the music It says the header memo is the only major change so there might be some minor changes i don't know about Already said that. Was planning to make a fake Sonic 3 Nick Arcade video with this prototype, haha.
You could've posted one reply instead of 3. And this bit right here... ... is really unnecessary. Nobody's keeping score.