Sonic Mobius

Discussion in 'Fangaming Discussion' started by The Game Collector, Jul 8, 2011.

  1. MUCH better, thank you!

    And I played it all, was great! The Super theme... IS EXCELLENT! :D

    The zone shape seems to be more suited to a honey bee hive level.

    I like what you got going here though! Keep it up!
     
  2. Mobiethian

    Mobiethian

    Oldbie
    599
    0
    0
    You're welcome! Thanks to you all for your interest in the project. And special thanks to The Game Collector for creating a new alive topic about the Sonic Mobius. I'll update you all here as progress is made.
     
  3. Tichmall

    Tichmall

    Member
    138
    0
    16
    J.League PK Party, a "penalty kick" minigame.
    No, of course not, they look pretty good. ;)
     
  4. Mobiethian

    Mobiethian

    Oldbie
    599
    0
    0
    Just a bump-up since Sonic Mobius made it to SAGE this year. Here is the current demo edition if you haven't tried it out yet: EDIT 9/24 Changed soundtrack to original one used while developing the demo; New download link: http://www.mediafire.com/?rax8m8z2r0qygac

    Fixed-up some sprite issues the best that I could for what little time I had to work on the demo (Real-life work consumes us all) but it's not perfect yet. Removed super peel-out as well. Nack hasn't changed much since the earlier release, he can still fly and cling to walls, it changes the gameplay and is expected to change later on. Super-mode is enabled for all characters (for now).

    Zone (Act 1) now has new areas, including hidden ones. I chose not to have parallax scrolling with multiple layers to avoid any slow-down and I really haven't figured how to achieve parallax in MMF2 yet, but we're working on it.