Discussion in 'Engineering & Reverse Engineering' started by Stealth, Feb 20, 2009.
But we explicitly requested them! Your loophole has no place here.
I was going to make a SEGA joke here, but instead it made me more simpathetic to their team and yours.
The moment SEGA took the time to listen, we got Sonic Heroes, so now I have an understanding of saying "fuck off" to old school fans because of all those who complained. It is impossible to please everyone, so you should never have to break your back trying to do so. With that said, I'll take what ever I can get, things natually change over time anyway.
I still don't like the layouts
Well in any case a corporation looking to make money and paying its employees can't push development until the 12th of never. Just look at what happened to Ion Storm. (though Daikatana and Brooks' Law are really more relevant to [random community project name here]).
That said, looks pretty nice, guys.
SO I been playing megamix. I finally figured out how to start it. After I started playing I got hooked. I finished the game with sonic in continued mode and got all the emeralds. I have a question about the hack though. Is there a lvl selection? After winning the game I cant get back to the old levels that I played with out starting the game all over again. Also I don't want to get all the emeralds again. Its really alot of work.
yes, after finishing the game with a character and if you have selected "Save" when you started to play the game, you should be able to select the stage you wanna play only with the characters you have finished the game with. Of course, you keep the emeralds you got as well.
...Or you can just put the level select code from Sonic 1.
You won't have the emeralds but you can go to any level, including special stages and the fourth acts.
Nice to hear Megamix came back Whenever this gets released, I doubt we'll be disappointed.
Speaking of, don't expect that cheat to work in the future; in fact, don't expect any cheats at all. We aren't as liberal as the original developers when it comes to encouraging cheating.
Well, it's not like we won't be able to just borrow save states from each other... <_<
Shhh... Don't give them ideas. =P
They forgot to mention, they've added a routine to the game that disables savestates.
Anyway, cool and all that this is "back".
How the hell is that even possible?
I don't think they did =P But I wouldn't be surprised if there's a quirk to make savestates unreliable (or emulators for the matter, unless they're too accurate - and C64 emulators have proven that it can never be accurate enough).
Does that even mean we can't *EVER* save our game, or just can't save it in the middle of a level via the Emulator's save function?
Oh my God! I suck at the Megamix's Special Stages. Enough to save my progress with savestates.
Easy to do. Hardcode certain parts of the sprite state to the Sega CD Bram/Cram rather than just Genesis memory, perhaps (I dunno what write speed in that regard is but it can't be that slow, surely?). Then if shit gets changed like ring count, the save state fucks up.
EDIT: Do want to clarify -- not quite that simple but I recall Hayate doing something similar by keeping shield state in SRAM rather than the main memory of the Genesis, and it was able to bork savestates if you lost a shield between savestates and tried to go back.
I don't expect codes and cheats and I don't really need them, but no savestates? That's just cruel.
Heh, well I guess it won't matter since Kega Fusion doesn't support SegaCD savestates anyways...
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