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Sonic Mania (Switch, PS4, Xbox One, PC)

Discussion in 'General Sonic Discussion' started by TimmiT, Jul 23, 2016.

  1. Omg I'm not alone lmao

    Mania was incredible, but it kinda felt like people beat the game day 1 and went "now on to mania 2!!". Frankly I'd like a good break between 2d releases rather than releasing every year or 2- helps them to feel more special and exciting
     
  2. Pengi

    Pengi

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    It's been over 4 years now with nothing in sight, so it's a moot point. This is the longest the series has ever gone without a new 2D platformer.
     
  3. Jason

    Jason

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    It was 5 years between S4Ep2 and Mania. Did I miss one?
     
  4. Blue Blood

    Blue Blood

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    Yeah you missed All Stars Racing Transformed, which is another game sorely lacking a sequel.
     
  5. Dark Sonic

    Dark Sonic

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    They used to shove all the 2D affairs onto handhelds, but now that those aren't really a thing like they were back in the 00s, they probably don't see the need.

    Although let's be honest there's less of everything Sonic game wise these days. Sega's all but moved onto Yakuza, that's the series that shits out releases now not Sonic.
     
  6. Pengi

    Pengi

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    Sonic Boom: Shattered Crystal and Sonic Boom: Fire & Ice were released in the interim.
     
  7. DigitalDuck

    DigitalDuck

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    [​IMG]

    Looks like you missed quite a few.
     
  8. Jason

    Jason

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    I see my criteria of console-first, traditional 2D platformer was too narrow.
     
  9. DigitalDuck

    DigitalDuck

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    Perhaps you should've, I dunno, mentioned those were your criteria? The post you responded to said this:
    I don't see the words "console-first" or "traditional" there at all.
     
  10. Blue Blood

    Blue Blood

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    I legit just missed that and making a joke about Sonic games we'd rather forget in that time period, being everything except Mania and ASRT. :V
     
  11. Ch1pper

    Ch1pper

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    Sorry to dredge this topic back up, but I'm curious:

    On PS4, the pinball bonus stage lets you press L1/R1 to hit the flippers alongside Square/Circle. Using the latest version of the game on Steam, pressing LB/RB on an Xbox-style controller does not. And I wouldn't even know where to begin with keyboard equivalents.

    Anyone dare to compare other versions too?
     
  12. _Sidle

    _Sidle

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    On Switch:

    Flip Left..... West Face Button (Y)
    .Left Frontside Shoulder Button (L)

    Flip Both.... South Face Button (B)

    Flip Right.... East Face Button (A)
    Right Frontside Shoulder Button (R)

    upload_2021-12-5_13-5-23.png

    Left Stick and the D-Pad control character movement, Plus (+) pauses, and nothing else seems to do anything.
    On single sideways joycon, the Left/Right Inside Shoulder Buttons (SL/SR) do move their respective flippers like you'd expect.
     
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  13. SystemsReady

    SystemsReady

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    Using a PS4 controller with the Steam version let me do so...but I was somehow worse with it so I used the X button instead :V
     
  14. corneliab

    corneliab

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    For me at least I saw it as a case of "more time passing = less chance of a sequel". Everybody was all lined up, if Sega didn't strike while the iron was hot then they risked the others moving on to other projects (which is what happened, basically).

    If we actually got a Mania 2/Sonic 5 right after I doubt that I would have been concerned about it being "too soon", I would have just been excited to play the game. That would have been a much better situation than nothing happening at all.
     
  15. Josh

    Josh

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    Yeah... consider that the entire classic trilogy, plus Sonic CD, & Knuckles, and a cavalcade of spinoffs and handheld versions were all released in just 3.5 years. Given that precedent, plus the fact that Mania far exceeded Sega's expectations, it was hard to fathom how it WOULDN'T have at least some kind of sequel within a year or three. Actually, I think that's one reason you didn't see people make a lot of noise about it until recently... following up on Mania seemed like SUCH an obvious slam dunk, I almost felt like I could take it as given.
     
  16. MykonosFan

    MykonosFan

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    Not to mention, I'd have gladly taken another 2D Sonic from those folk versus the big bag of relative nothing we've gotten in the 3 years since Plus. :V But alas.
     
  17. All fair points.

    We can only hope we get something soon- post Origins, most definitely.
     
  18. Xiao Hayes

    Xiao Hayes

    Classic Eggman art Member
    I sometimes wonder why is it that Sega doesn't allow classic-styled private fangame projects to be pitched to them one they are more or less finished so they can decide if it meets their criteria and how much they're willing to pay for the package instead of the usual pitching that would probably go nowhere and would sound like too many risks and too much money to to them. I know it wouldn't be a fair situation, more like underpaid efforts, but it could work as a way to test waters for them and ensure some occasional release, and for these people trying their luck to become actual Sega devs if everything goes right and they want to keep on making Sonic games. Mania Team were seasoned devs willing to do their own projects so probably they wouldn't have made the next classic game anyways.
     
  19. raphael_fc

    raphael_fc

    Overthinking Sonic timelines. Member
    Maybe SEGA wants to release the Origins collection first, and only then release some Mania 2 or Sonic 5 (or Sonic 4 Episode 3?). You know, because "it's an opportunity for the new fans to know the classics".
     
  20. nesboy43

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    I still think it's so frustrating that Sonic Generations and Mania both were great games that reused existing levels.

    If Mania had entirely new levels it would really stand apart as its own game.

    I don't know why Sega feels the need to have us constantly replay green hill zone over and over again.

    I'd love a Mania game with it's own levels if a new 2D Sonic ever comes out.