Sonic Mania (Switch, PS4, Xbox One, PC)

Discussion in 'General Sonic Discussion' started by TimmiT, Jul 23, 2016.

  1. Blue Blood

    Blue Blood

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    Can't argue with that. MMZ is fun from start to finish. Music probably has a lot to do with it it though, because it's just so bloody sexy.
    http://www.youtube.com/watch?v=C6edx-Y25Mc
     
  2. Crappy Blue Luigi

    Crappy Blue Luigi

    mighty is my son. thanks Member
    Same on both fronts. Metallic Madness and Oil Ocean are in my top three and top five zones in this game, respectively; in the original games... Well, I didn't hate either of them, but I'd still call Metallic Madness Act 2 my least favorite part of Sonic CD, and I never cared even an ounce for Oil Ocean.

    Honestly, I'd put Stardust Speedway in a similar camp as those two. I think the two CD zones in Mania fare incredibly well because they maintain the identity, aesthetics, and notable setpieces/gimmicks of both zones while giving them level design that flows better, setpiece use that's more memorable, and gimmicks that are programmed better. (Anyone remember how wonky the tube sections in the original Stardust Speedway felt? It was really... not good!!)
     
  3. ICEknight

    ICEknight

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    Try to split the opinions between classic and modern Sonic fans and you may get some useful feedback.


    EDIT: Just in case that whatever Plus is includes level fixes, here's a mistake that was made in Green Hill when revising the "behind waterfall" tiles:
    [​IMG]
     
  4. 360

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    Sonic Neon
    Yeah this is notable and interesting. I've mentioned it previously in this thread, but basically both Taxman and Stealth went unusually quiet around late October time when Taxman stated (in that Rolling Stone interview) he had upcoming "discussions with Sega" scheduled for around then and Stealth seemed to be focusing on his original game (as seen via late October updates to his Patreon) and then both of them went silent and not a peep from them both since. Stealth even stopped updating his Patreon as though he was (presumably) busy working on something else. If we go with the simplest explanation it's very likely they're both working on Sonic Mania Plus and thus can't speak out about anything just yet.

    SXSW is rapidly approaching (2.5 weeks away) and if the silence is going to break it'll be there where we'll hopefully get a Sonic Mania Plus announcement.

    EDIT: Appreciate your appearance in the thread Slingerland! Your level design work on Mania was fucking exceptional and awesome. Excellent work man.
     
  5. DigitalDuck

    DigitalDuck

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    I thought most of the level designs were pretty mediocre personally, with only Lava Reef being a standout (but what a standout it was). I'd hope a sequel isn't as automated.
     
  6. Retroman

    Retroman

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    Has Project+ been scheduled to be officially announced? I can't wait :)
     
  7. 360

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    Sonic Neon
    Nothing's been officially confirmed or scheduled yet - the project's existence hasn't even been acknowledged outside of the development branch leak on Steam. That said SXSW is 2 weeks away now on March 16 and we've been promised world-exclusive announcements and a look at what's next for Sonic, at a dedicated game show meaning game announcements, so if Project Plus is going to be announced anywhere it's going to be there. Taxman had those discussions with Sega in October where presumably Sonic Mania and its success were conversed about and then rather tellingly him and Stealth both went dark around late October time with not a peep since with Stealth even halting work on his own original project so everything lines up with them working on Project Plus for the last ~5 months with an announcement very probably coming at SXSW.

    This is all speculation until we hear otherwise but I'd say there's a good chance Project Plus (and Sumo's Sonic racer) will be revealed at the show. Here's hoping.
     
  8. LukyHRE

    LukyHRE

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    It's worth noting that, while there wasn't any acknowledgment or confirmation, there was no denial either. And Sega (and the devs) were quick to refute any fake or hoax info in the past.
     
  9. 360

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    Yeah this is super important and I'm glad you mentioned it. Aaron has been super quick to shoot down fake rumours and projects that don't exist - most recently the Sonic Heroes remake and a new Racing Transformed game, whilst Taxman usually speaks out (on Sonic Retro even) to say if something is fake. I remember when fake screenshots were posted of Mania before release and he was very swift and at liberty to shoot them down indicating he has the same refutation power Aaron has. So this is important - both Sega and the devs would have shot this down by now if it didn't exist - and it's really telling and promising that they haven't. To be perfectly honest, the Steam branch leak is near-confirmation that this is actually a thing and does exist. We're just in the dark as to how extensive it's going to be.

    SXSW can't come soon enough. I'm really looking forward to it. An enhanced version of Mania with potentially new levels and a new Sonic Racer from the gods at Sumo sounds fucking fantastic.
     
  10. Following on from this, something Stealth said when he initially got the Mania contract, when asked if his big secret contract project was a S3K remaster:
    They're not allowed to lie and deny rumours of things that are actually true, so the silence is indeed telling.