The problem is that games are becoming less and less about challenge with each passing year, and this is not really a good thing. Yes, this really is happening. No, this does not absolve older games of any design problems they might have, but many games are unfairly criticized for being "too hard", and many games are unfairly praised because they're all flash with overly easy gameplay. Look, I'm not speaking as some god at video games, but as someone who's actually quite bad at them and finds that many games are simply too easy to develop any real skill at playing. Why would I play a video game if I'm not interested in a challenge? Why not read a book or watch a movie? Why are interactive toys being called games? What is the purpose of such confusion? At the end of the day, there's no need to sacrifice challenge for the sake of anything. "challenge" is a large part of "gameplay", and "gameplay" is the #1 thing you need to take care of in a "game". Other elements are not sacrificed for gameplay, so why should gameplay be sacrificed for anything? A very large part of why we have frustratingly easy or frustratingly hard junk design is because there's little respect for challenge anymore. Another symptom of this is that you get people filled with this disrespect who demand that the developers act on it, which we're seeing with this OOZ crap... a fairly benign boss otherwise, especially when most Sonic bosses are fundamentally uninteresting because you can just exploit them to death with minimal effort, and basically never is there an attempt at some sort of multiple difficulty system. Some fan developers have tried to combat this, and I appreciate that, but this is probably a symptom of a bigger problem. I really hate how Sonic Mania has made everyone go "well, all these other Sonic games are terrible, the only real sequel is Mania". How depressing to just delete decades worth of actually good games from public consciousness just because of some memes over a few very specific bad apples. All these people are doing is proving that the Sonic series is held to a ridiculous standard that other series are not. At the same time, these same people write off "2D Sonic was never good" as a worthless meme itself. It's not. Not really. I'm still not sure Sonic Mania is the "true Sonic game" we need. There are better ways. The "bigger problem" needs to be tackled, no matter how much people swear there is no problem at all. edit: It's not bullshit, though. This recent batch of games is a huge anomaly that doesn't even approach challenge in the same way at all. For the vast majority of hard games, there are endless complaints about how hard they are, and demands for developers to "fix" their supposedly broken games.