Eh... the difficulty could be crafted so that new players really value the bonus stages as a chance to get a much needed shield. That adds fun imo. Meanwhile good players can crack the level design open a bit more. I see what you're saying but at the same time i prefer shields not just being restricted to fixed areas. Before the PC release I couldn't get a reply about the zero reward bonus stages. Now everyone's all over it. Oh, I really dislike the Y button on the HUD for Super. Can it go away? Is it still going to tell me to press Y in a year?