Au contraire. Those spinning poles grant you opportunity because they launch you at high speed from any height you want. As long as you line yourself up right, they're the easiest hits. I was more reminded of the train level in Tiny Toon Adventures: Buster Busts Loose. Spoiler As far as the CPZ2 boss, I enjoyed the hell out of it, but I can't help but agree with Aerosol that the genre shift was too much. The idea of using it as a fake-out and moving onto a more traditional boss after only a brief period of puyo that you literally can't lose except on purpose* would've been less jarring and quite frankly funnier. A good "just kidding" moment can be powerful if you go all the way in setting it up. * + - I'm thinking the machine breaks down and tosses you into an ordinary boss after a set period, quickly enough that the only way to lose is to drop all your pieces into a straight, one-column, vertical tower, at high speed with the down button. This would also leave room for an easter egg or an achievement or something if you manage to lose here.