Nothing yet I don't think, but bear in mind there will be discrepancies between regions and platforms. For example, I think games usually hit the Switch's eShop at around 5 PM BST. Anyway, regarding the new/old level ratio: It's important to remember that TaxStealth initially pitched Mania (or "Sonic Discovery", as it was at the time) to Iizuka as a smaller, more humble game with the existing remasters packaged in. Despite all the flak people like to give Iizuka (though I'm not saying none of it's justified), it's important to remember that his suggestion to remix older Zones has likely ended up making the game much longer than it would've been otherwise, especially if we're not limited to one remixed Zone per classic game here. So while the raw value for money *may* be worse when considering the volume of the content alone (though it's impossible to say, really), we ultimately get more new content than we would've otherwise, and that's what counts here. On Special Stages: Mixed feelings so far, but mostly very positive. To me, the character control looks slippery, though I'm sure it'll feel a lot better when actually playing. I like that they're drawing more from Chaotix rather than S1/S3 where just happening to make one wrong move will cost you the stage, but I hope that falling off the stage only gives you a time penalty rather than ending the stage. The models look nice, though, Sonic's Mach 1/2 animation is kind of weird to me. Oh, and what happens if they fill the bar at Mach 3? Will we reach MACHSIMUM SPEED? :specialed: Anyway, absolutely cannot wait to play this. It feels like so long ago when Mania was revealed last year but the wait is almost over. I have every confidence that this game will be a hit and I hope that prompts SEGA to greenlight a true Classic Sonic subseries headed by TaxStealth and co. Good luck for launch, team!