I'll be honest about this. I think we have reason to be optimistic and that signs point Mania being successful, possibly even moreso than Forces, mostly due to the potential to capture a wider audience outside of the typical Sonic buyers. But that is the key here, it has that potential. Modern Sonic sells reasonably well and to a fairly wide audience that differs somewhat from the core gamer base. Families and modern Sonic fans 'are' a demographic that exists and consistently buys these titles outside of the norm and actually prefer the story driven games and cartoony approach of Modern Sonic over the physics based gameplay of the classic titles. I know of one dedicated deviantart fangirl in person who does not care for the classic games much at all due to her skillset, but still regularly does Sonic art and has invested in the adventure-era franchise onward, meaning she plays even the... lesser loved titles like Black Knight. I'm not criticizing her taste by saying this, merely pointing out that fans like my friend are 'not' actually that unusual. She may be the exception, but the reality is she is not unlike many others who don't generally post here or view Sonic the way we do. This is part of what Iizuka says when he means that this is a franchise with diverse media and a varied audience rather than just one line of games. Sonic does not have a core identity, nor has he ever. Genesis Sonic has not been essential for modern mainstream gamers for 20 years. There is an entire generation that has grown up between 1994 and 2017 that would have finished a bachelor's degree in that time. During that era, the N64 and playstation dominated for viability while Sega stagnated into ultimately a niche company, like it or not. I myself got into Sonic because I watched AOSTH on TV first before I owned a Genesis. I HAD played Sonic 1 before this, and I very much liked it, but the media blitz was a huge part of my childhood fandom, with the genesis/game gear/saturn games only being something I began to personally collect in 1997 or so. A lot of people may not love it, and I do prefer classic gameplay above all other forms (though I still viewed SA2/Generations to be the best quality 3D titles), but the reality is that the buyers of Sonic titles really are a wide and varied market that buy for many different reason. We are in fact one faction of that. Sonic was NEVER truly as popular as Mario globally in terms of sales. Based on what sales data I can find, the best game in the series (3&K) was actually played by maybe 25% of the people who played Sonic 1 (arguably the weakest of the classic titles). I see it as one of the best games of all time, but for the majority of mainstream gamers, they never played it. This is an important fact that I think we often miss. I think Mania will do very well, ultimately, and I want Mania 2 to follow the first one very, very badly.. But I can't entirely blame Iizuka for taking a wait and see approach. Even great press reception and critically acclaimed reviews does not automatically equal sales. Youtube views of the trailers are the closest thing we have to a gauge of potential sales success, and luckily, they do weigh in Mania's favor at this time (mostly on the Nintendo Switch trailer).