While it does sport some new paths intertwined throughout, it's worth pointing out that the layout definitely looks more closed and linear in direction compared to Green Hill and Studiopolis. Granted, a lot of this can be chalked up to what we've seen being based on the original layout, but I think it's still worth pointing out, in light of some fears I've read around the web about all the zones' level design being some sort of Sonic CD 2.0. Also really like the background in the interior of the plane. You can tell it has something of a 3D effect going on for the giant square holes moving overhead. That said, I'm still not a fan of the drip-feed style of information used for this game (again, just one minute of footage and some screenshots), and I do see the disappointment some have about the layout still looking very close to the original. It still looks like it will be really fun to play though, so I'm not too fussed. Maybe Act 2 will turn the zone on its head, but I do hope other remixed zones have more radical changes than what we've seen so far. EDIT: Also, probably would had been nice if they had a fade effect for when you transition in and out of the battery ship. I get the quick switch was in the original, but it kinda looks a bit dated here.