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Sonic Mania: Hacking Discussion

Discussion in 'Engineering & Reverse Engineering' started by Chimera, Aug 29, 2017.

  1. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    This probably doesn't need its own thread, so I'll just put it here.

    I've decided that just because Maniac Editor can edit the bonus stages, that's no reason for me to not go ahead and make a fork of S3SSEdit anyway, so here it is: ManiaBSEdit!
    [​IMG]

    If you're familiar with S3SSEdit, then this is basically the same program.
    The one change to watch out for is that instead of a simple numeric count of the rings needed for a perfect, you must mark groups of blue/red spheres as having rings by selecting them and clicking the item in the context menu. Marked spheres are indicated by having rings drawn on top of them.

    Thanks to EyeKey for his RSDKv5 library that this program uses to process Scene files.
     
  2. codenamegamma

    codenamegamma

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    not sure what good a Sonic CD Cheat Table (presumably my cheat table) would do for Sonic Mania. if you wanna use my Sonic Mania Cheat Table you can find the latest one on my youtube channel, or you can grab the latest in the thread on the forum. as far as using it and getting cheat engine setup, you can watch this. https://www.youtube.com/watch?v=gIzMhjI0BXs


    keep in mind at least for my table, is made for use with the latest version of the game. so if you wanna use an old version, theres also an old version of the table listed on my channel.


    if Cheat Engine is too complicated there also Mania Maker that will do basic cheats for you. if that still doesn't catch your fancy, the mod loader does as well, but the cheat table will give the best flexibility and is geared more to developers while the other options are more user facing.
     
  3. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    Small update to ManiaBSEdit, fixes a few things:
    • Fixed Green Spheres not being able to be marked as rings.
    • Fixed spheres that were marked as rings previously not being properly reset when saving.
    • Fixed view resetting when switching windows/changing tools.
    • Fixed crash when starting with grid view off.
    • Slightly improved performance with large layouts.
     
  4. brainkk

    brainkk

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    Hey i don't really know anything about modding, but I'd would like to know if it easy or not to change the value of the hp bosses ? I really want them to be a little harder :/
     
  5. codenamegamma

    codenamegamma

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    its possible using the latest version of my cheat table. i suppose some work could be done to find the root values and patch the game if thats what you want.
     
  6. brainkk

    brainkk

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    I don't mind using your cheat table, my only problem is that every time i defeat a boss, all the values of the other boss reset, and its really annoying to uncheck the force value every act. Is there something I'm missing?

    EDIT: And it just crashed, fuk

    Well i'll wait until you guys figure everything out, as it seems really unstable atm :v:
     
  7. Retroman

    Retroman

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    When playing S3&K, just realized this machine shows up but gets destroyed before fighting it.
    Pretty cool that they made this a miniboss, but obviously would be as difficult as that barrel from Sonic 3.
     
  8. Dark Sonic

    Dark Sonic

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    Hey so here's a mod:

    http://www.youtube.com/watch?v=5JrXA6vUO_4
     
  9. SpaceyBat

    SpaceyBat

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    Freedom Planet 2
    Level mods are getting rather impressive. This port of Starlight Zone even has a custom boss in the second act.

     
  10. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    It's pretty cool to see Star Light in the Mania engine; the drop dash does some wonders for the way the level design is set up in it.

    Honestly, if Mania did DLC, I feel like Angel Island and Star Light (or Casino Night) would be the way to go for remixed levels. :)
     
  11. Dark Sonic

    Dark Sonic

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    If I had to pick one extra stage remake per game I'd go with the following:

    Sonic 1 - Starlight Zone
    Sonic 2 - Mystic Cave Zone
    Sonic 3 - Ice Cap Zone
    Sonic CD - Quartz Quadrant (although it'd have to be heavily modified as a lot of it's stage elements were stolen by Lava Reef Act 2).

    If they were to implement some kind of Boss Rush mode, I'd like to see it take place in Sonic & Knuckles Death Egg Zone.
     
  12. REPO Man

    REPO Man

    Member
    Maybe this is just me, but... why not make original levels? Remixed levels are great and all, but original levels only comprise a third of the game. I mean, when Studiopolis was first introduced I blew my stack!

    I actually have a few ideas for new levels, in case anyone wants to make a full-on total conversion. One idea involves a boss match where, instead of hitting the boss directly, the point is to survive its attacks long enough for it to simply run out of power (more about endurance than offense).
     
  13. Dark Sonic

    Dark Sonic

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    For the one of same reasons the base game had more remixed older levels, there's a lot less work required to remix a level with pre existing assets than to make graphics from scratch.

    While new levels are the ideal, it's still fun seeing older levels brought over into Mania, if only for the fact that it allows you to play older levels in a newer, more modern engine.
     
  14. REPO Man

    REPO Man

    Member
    I get that, but still.
     
  15. TheInvisibleSun

    TheInvisibleSun

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    The Water
    Like the Quartz Quadrant boss?
     
  16. REPO Man

    REPO Man

    Member
    No. The "boss" is in the background operating a giant machine.

    It's actually the second act of a two-act level. The first act is set in a creepy mansion, a la Castlevania, and features a predominantly vertical layout.

    The second act, comprised entirely of the boss battle, has you surviving a figure that resembles a cross between Slenderman and the Phantom of the Paradise, with tentacles hooked up to a set of machines made to look like demonic pipe organs. The boss has a variety of attacks that can be ascertained by the background color. One attack revolves around lasers, another around missiles, and so on. After each set of attacks (or "phase"), the attacks increase in ferocity and desperation. After three phases, the boss shorts out and the background goes black, save for some ambient light.

    I got the idea while listening to an OCremix of the Forest of Illusion Sub Castle from Super Mario World, very frantic, epic and final boss-like (ironically this would be set in the penultimate zone).

    IDK how to post a YT video

    And before you ask:

    [​IMG]
     
  17. Mastered Realm

    Mastered Realm

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    (Don't know if you were serious in the last post but, if you were:) Erm, nope that never happened before and sounds really uninteresting. If you want that you can, you know, play other franchises :v:
     
  18. Drex

    Drex

    Lazy perfectionist Member
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    [​IMG]

    Personally I'd like to see the team make Labyrinth Zone not suck. The music is good and the level art is decent enough that a Mania Remaster could potentially make it pretty amazing.

    Anyway, I want to try adding custom sprites to Mania, but the tutorials I've found say the sprites have to fit the size of the original sprites. Is this still the case? The sprites I want to use are a bit taller and/or wider than ST&K.
     
  19. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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  20. Chris Pancake

    Chris Pancake

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    Or a evil hex editing method can be used.