Discussion in 'Engineering & Reverse Engineering' started by Chimera, Aug 29, 2017.
The unused LRz1 boss area has U shaped platforms. You'd enter one of these before hitting him.
eh, idk. it won't land on them since they're above you. and its not like you can get to them. not sure how to get the lava to hit it. after it gets hit by lava it comes up and you can go under it and hit it. so thats how you get hits in.
if anyone here can guess whats happening here or what this object might be. id like to know.
on other stages, it uses random boss sprites and on other stages it crashes, unlike here where for whatever reason i get kicked back to the menu.
Maybe this object is just broken version of that attack from Egg Magician from final boss with broken shape, scripting and causing restart of the game? That's just my theory.
so after much work, I'm proud to present the first ever video of the defeat of this unused version of the boss.
Wow. I can see why they discarded this idea, while cool in theory, it looks very frustrating. I didn't get easily that you have to get under it. What's with the invisible lava dips sometimes hurting you?
How much of it was intact? Stealth said that you weren't gonna find that boss in a normal way.
Awesome job, as always!
The boss fight works in its entirety now there are more cleanups that have to be done to fix the alignment issues (since the Manic Editor is slightly off for some reason) and the flare-ups are only activating because the alignment is off on those objects as well. Since the rocks should be blocking them they shouldn't be going off, but they are. The only thing left to check is to reimplement hack not to skip cutscenes and see if it has a transition to act 2 but that requires some code fixing since the update screwed that one on my cheat table and i havent reimplemented it yet.
So that's what Stealth meant by you already having found the boss arena. Nice job!
Came across this. A simple art mod but really well done IMO.
Yea, so after a day or so of work. here is the final boss, restored to what it should be.
that's about as close as the real developers would probably get if they had decided to continue with this idea instead of redesigning the fight.
Any thing that's already in SMPS (Porting from other drivers can be difficult but definitely doable)
Edit because i waited too long to respond and 2 whole pages of replies were made
I would love to see some of these alt. bosses in Knuckles's storymode. sucks he didn't have more unique bosses and stuck with the Sonic3k formula.
I'm trying to parse this, but Knuckles had more unique bosses in S3K than he does in Mania, so perhaps they should've stuck to the S3K formula.
Knuckles has exactly as many exclusive bosses as he does in Sonic 3: one in a cave rather than flying in the sky with Tails, using the same exact parts but in a completely different configuration (DB Tower), and another one after going through Hidden Palace which serves as the final boss for one of the characters (Heavy King). It follows the formula so close, it hurts.
What Knuckles doesn't have is harder patterns for a couple of the other bosses; all the variety stems from his shorter jump making it impossible to cheese a few of them (Weather Mobile, Crimson Eye).
In S3K, Knuckles has Marble Garden 2, Launch Base 1 (granted, you could argue this is a variation), Launch Base 2 (Big Arm is Knuckles-only in S3K), and Sky Sanctuary.
That's at least three and possibly four, not counting the harder variations.
Level modding IS possible atm. It takes a little work but custom tilesets and at least in the very first stages are possible.
This doesn't seem to have been posted here yet so I'm just leaving this:
It's been a little more than a month and the memes have already begun...
Have you seen GameBanana's Sonic Mania section? There are quite a few meme mods.
It's where I've had to go to get the majority of (and updates on) my modlist so far beyond my personal stuff, honestly got no other places besides this and there to figure on mods besides the occasional Youtube video.
I'm a bit slow when it comes to figuring out how to add the cheat engine to the Mania Mod Manager (or where to put the SonicCD.CT file)?
I've downloaded the file, so now what do I do with it? Is there anything I need to be careful of with it, and how do I activate the particular cheats? Plus does it still work with the latest patched version of Mania?
Ps. I'm wanting to get Super Sonic to fly, but I guess this wouldn't work with the Hyper Sonic mod?
You need the September 6th version of the game, go see the OP for details involved with that. And you don't need the Cheat Engine file; the codes are embedded within the mod loader itself in the Codes tab at the top. The Hyper Sonic mod is likely just a .bin file in the sprites/players category, it shouldn't interfere with the Super Sonic flying ability code.
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