That wall death animation is pretty cool, haha. I'm almost tempted to kill Sonic in every way possible to see if there are more stuff like that. I'm worried with his controls as you use the "super peel out mode", they seem a bit too slipery, like that golden bell section. From the three levels, the candy based one was, for me, the least interesting. Its all made of is straight lines (curved, but since there is no "gravity" they're pretty much straight) with a few stuff to jump up. I hope that's not the direction they're heading with the 2D stages. For the mach speed sections, I don't care much for them. I don't like the fact they're developed in a STH'06 fashion where you don't have much choices to where to go, and whatever little mistake, you're dead. But to be fair, at least this honeycombs one doesn't seem hard, just uninteresting and unimaginative. But let's see what the future holds. My biggest interest in this game are the exploration zones which - cutting a slack from Windy Hill since its probably the first zone -, seem to be the most interesting part of the game, and where most of the attention has been devoted too.