Eh I'm not liking the spindash ball taking place over his homing attack. I preferred that dynamic spin from him when jumping. Now he has a generic ball in the air. I hope that gets changed. Its pretty boring to look at. And its not one of those things you can ignore since you are always jumping. The level art direction is a neat way to go. Hopefully not all the level take this Galaxy type of design and we get some normal Colors/Unleashed type of levels where gravity isn't an issue. I can't stand a empty level with no backdrops and just having to rely on a skybox. I like for there to be things there. But this is a nice change. I just hope I don't have to see the spindash ball to much. Happy that he doesn't go into it when he hits a dash pad either. They are mixing up the modern and classic designs up nicely. Especially if you look at the dashpad its a combination of modern and classic thrown together. Edit: Oh yeah can't really stand though the lack of shadows and global illumination. Hopefully this is a early early build.