When I said why I was referring to Felik :P Anyway, good to see there is interest. I'll try to have something presentable by new years, maybe, possibly, don't bet on it, but possible. My free time is crap.
Valkyria Chronicles PC credits (this picture was posted on neogaf): Seems like Lost World was ported internally by SEGA Europe themselves, while VC was outsourced to Little Stone Software (previously known as Devil's Details, 3 of the people listed under Little Stone Software in the VC credits were on the Sonic Generations credits under Devil's Details). Since it was mentioned that there were more games that would be ported to PC in the coming months/years, I wouldn't be surprised if Little Stone Software was working on something else while SEGA Europe ported Lost World, but, who knows.
So anyone else kill their backs getting all the Chaos Emeralds and unlocking Super Sonic in the 3DS Version? Anyways there are a few things about it I'd like to note. If you press the spindash button after releasing the spindash, you will roll indefinitly. if you jump after this and land on a surface, you will hit the ground with a full-speed spindash. collecting all red rings in a zone will unlock a 4th act Super Sonic is broken. Parkour is really fun to abuse.
3 Words: Fuck That Noise. 3DS Special stages make me wanna puke and it pretty much made me delete the game from my system immediately. Spinning around a room using the Gyro controls is NOT my idea of fun (and this is coming from someone that can handle the gyro controls in Pokemon Dream Radar), and as someone that likes to complete games 100%, it kills any care and interest I had for the game to begin with.
The 3DS version is an absolute disaster. Windy Hill 1 and Windy Hill Tutorial are decent stages, but everything agreed that is absolute rubbish. Sonic controls terribly, the gimmicks and forced Wisps aren't remotely fun and the Special Stages are, as mentioned, are really awful idea. The game is bad and I could go into much more detail, but I can't actually be bothered. The parkour system is slightly more fluid and less restrictive in the 3DS version, but it's still virtually the same. It doesn't allow for much freedom or abuse because of the way that it works and the tubular level design. Kind of a shame that they chose to do parkour in a game like this rather than working out into something more akin to SA1/06. Hopefully it's something they completely rework for a future 3D game.
I might have actually liked the 3DS special stages (the music is nice atleast) if it didn't use a gyro control system. I've been stuck on the 5th one for ages and it's been genuinely bugging me that I've not finished them.
God the 3DS version. What helped me before I sold it and never looked back was using a chair that can spin. Really helps you move around.
I must be a rarity, because I genuinely loved the 3DS special stages. Even loved the difficulty. Sure, I may have looked absolutely ridiculous doing it but standing up and spinning around like a little kid trying to control that gyro system was fun as hell. (Thank god I live alone or it may have been less fun...)
Have you got any tips? Because I've struggled with it for ages and never managed to beat a single stage. Thanks!
Well, I haven't played in a good while but I can give you a few tips. 1. Make sure you stay entirely focused, it's quite easy to mess up. 2. I believe there are faster routes that were intended to be found to clear the special stages faster. Try to find these routes and stick to them. Once you find one, it should be easy to stay on it. 3. Be careful with the boost. It can throw you off if you use it at the wrong times or too often.
So, general consensus is that the 3DS version controls much worse than the Wii-U/PC version? That's great to hear, actually. I just came home from vacation and had picked up 3DS Generations and Lost World to play on the plane and hotel room. Generations was pretty much "not fun, but not bad. It exists", while Lost World was pretty much a chore to play through, with difficult controls that sent me flying off platforms I was trying to land on and horrible camera views in the 2D stages that left me completely paranoid and afraid to pick up any actual speed. I still intend to play through the PC version when it goes on sale at some point, but it's nice to know that I might enjoy it more than the 3DS version. After that, I've just got HD Unleashed (I'll probably just play the Unleashed Project mod and claim it counts, I already have PS2 version), the Boom games (ugh...), and 2006 (Oh God...) before I have all the console main-series games finished. (Yes, I'm including Boom. It's on a console so I figure to some extent it counts.) I don't have a Wii-U though, so I'm going to have to wait until I can afford one or wait for a PC port. I actually already have '06, but I'm waiting until I have a capture card set up so I can record. I figure somebody should get some joy out of my misery. Fun Fact: My little brother tried playing '06. I admit, he's not the most patient person, but he was actually reduced to tears from the first level. Surprisingly, he did manage to get to nearly the end of the Mach Speed section. You could actually see the goal before he finally gave up.
From my experience with the two versions of Lost World, the 3DS version actually controls better. The first few levels are genuinely fun too. It's just... as soon as you get to the second zone, things go right down the toilet.
Yeah, the problem with Lost World 3DS is more with the level design than with the controls. Well, outside of any part of the game that uses the gyroscope, there both the level design and controls are awful.
It's especially funny because the first few levels (in both the main game and the demo, the latter of which I've played) are actually fairly decent. Then --paraphrasing from those who have played it-- the game's quality goes to hell in a handbasket.
I mean, that's exactly what I just said. VV Joking aside, the two versions are a fascinating display of how to screw up a game in two different ways. The Wii U version is consistently meh throughout, but the 3DS version starts off genuinely fun and nosedives into pure frustration later on.
SEGA should really find someone other than DIMPS to out-source the development of the handheld versions to...
Well, DIMPS has made good Sonic games, they just tend to be the ones not intended as rushed counterparts of an existing one. EDIT: Then again that could just mean I think they're good because I have nothing to compare them to. Oops.
Well, Generations 3DS has better physics than the other versions lol. The funny thing is: the engine used is really similar to what was used in Sonic Rush and Sonic 4.
How is the engine used in Generations 3DS similar to the one used in Sonic Rush and Sonic 4? I don't understand what you mean when you say that.