I agree! Normally, I don't play Sonic fan game demos, because I get attached easily; it breaks my heart when a demo never becomes more than that. Sunrise Gate is one of the most lamentable losses in the fan game scene. Naturally, I couldn't help playing this demo a while ago, and I cried. This remade Sunrise Gate is very touching, peak Sonic stage design work. This stage is more than done justice here; it has been elevated by the passionate work on display here. I was lost admiring all the imaginative pieces of the tile set, the background, the lively animated scenery; all of the new and restored elements play so nicely together. As someone making a Sonic-like game after my current project, this demo made me take notes. A lot of them, even. Heaven knows I'll be keeping tabs on this project! If this is where your bar lies for a game's beginning, ScarlyNight, I can only imagine where y'all will go from here. Any progress updates are welcome.
Entirely demo-related. PCZ1 currently is merely a demonstration on what we want to aim for with design for some of the other stages, so what's available currently is only about half the act. As PCZ is the 4th zone in the line up, we also intentionally left out some things here and there to maintain a spoiler-free experience.
Loved the CGS demo. You guys fixed so many bugs and glitches, and the inclusion of Panic City and Tails is very welcome. It's one of the very few times I go out of my to literally 100% complete a demo. The only other question I have is about future demos and any info about Amy and Knuckles. Are the demo's going to be HTI's events or will they reach SAGE. And how frequently will update pop up. But for the meantime, we have a sweet little demo that I can play to my heart's content. Stay jamming!
There is! You just need to go to the video settings and then tap it until you get to a fullscreen resolution.
Oh I didn't realize there were video settings. I found the ingame options menu, but that only has audio options--I hadn't tried pressing left or right at the title screen. My bad.
Yo! It's been a hot minute since I've last posted here. Game's still going strong since the demo came out in November. Quite a few things have happened since then that I could probably go over here: Most importantly, since CGS ended, I've set up an Itch.IO page for the trial version so that'll be the go-to link for now if you still haven't played the demo yet. Alongside that, I've uploaded two of the finished boss tracks to our YouTube page. Do keep an eye out for the channel, though. I might upload the finished track for one of the zones there some time later in the year! We had taken a temporary break on the project from when the trial version released up until February, as a few of us from the team had the opportunity to work on the indie title "HOP TOP", which is currently available to buy on Steam! This consisted of three of our programmers, our lead sprite artist, one of the game's co-designers, as well as myself. Before the end of the year, I've been creating and uploading wallpapers for each of the playable characters! Currently they're only available for 16:9 display so please tell me if you'd like wallpapers for different aspect ratios in the future! I think a few people might've seen our April Fools Day post of the year starring Vector in passing. This was done mainly as a style test by one of our newer sprite artists. It was really fun to get this situated in time for the occasion and I'm glad it turned out the way it did! As a bonus, according to multiple sources, including those within our team, the trial works wonderfully on the Steam Deck, so I've put up special assets for it on SteamGridDB if you are interested in grabbing it. Deck users should be getting them by default if they're adding the game to their library! Aaaaand that's all I've got for now, really. Things only started picking back up recently, as some of us have been stuck in finals hell or have been moving around places so the only ones who have really been actively working on the game are myself and a few of the artists. Thankfully we're picking back up a lot of steam! Some of the older assets made before the project's massive restructuring have been steadily reworked to better match the style we want to go for now. Alongside that, I had just completed basic collision layout for another stage the other day, which I can't wait to show off later in the year once it's fully tiled and decorated! As usual our Twitter page is the go-to for instant updates, though we also have a page on Bluesky, which I should probably start using more frequently. It's a bit of a doozy taking care of multiple accounts across multiple platforms.
Months later and we're still kickin'! I've been uploading some new music tracks on our YouTube page for your listening pleasure! Bronze Lake act 2 Panic City act 1 We're still in the middle of cooking things up!, a lot of Panic City 1's layout is effectively done and is currently getting a redo on the art-passing to make sure everything looks and plays much better than it did last November! Since Summer time's coming up. A lot of us will have a bunch more free time to get started on new stuff for the game. Really hoping to see if we can get the first 4 zones out the door next year! It's been a year since the initial demo released back in June of 2023, so I'm happy to see there's still a lot of fanfare going on regarding the project so I'm glad we're still able to keep the momentum going! Spoiler