Sonic Jam: Playable Tails in Sonic World

Discussion in 'Engineering & Reverse Engineering' started by Starman, Feb 18, 2021.

  1. Yash

    Yash

    CHOCOLATE! Member
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    Beta Windy Valley in Sonic Jam 2021 Challenge, let’s go.

    /s or is it
     
  2. MarmitoTH

    MarmitoTH

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    There is more coming from Starman's discovers! I'm planning to make some tools to extract assets from Sonic Jam, so far I was able to put my hands on the models.

    [​IMG]
     
  3. RDNexus

    RDNexus

    Member
    Oho! Another historical moment for this community may be close at hand.
    Hacking the Saturn Sonic games seems to have been a tough endeavor thus far...

    Patiently awaiting nice news as soon as possible ^^"
     
  4. Joseph A. Rose

    Joseph A. Rose

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    Cool! What tool did you use to get your hands on the models from extracting assets from Sonic Jam?
     
  5. Lostgame

    Lostgame

    turntablist, dinosaur goddess Oldbie
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    The O.I.C.
    I've been wanting this for time. Please update us! <3

     
  6. Dark Sonic

    Dark Sonic

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    Working on my art!
    Actually curious, are there any rolling or spin dash leftovers hidden in Sonic Jam's engine? Or any early Adventure stuff? Or was most of it stripped away?

    If not I wonder if Sonic 3D Blast's special stage roll could be ported over to Jam assuming they use the same engine?
     
  7. Azookara

    Azookara

    yup Member
    I am watching eagerly for developments on this. A future where the models and their animations get exported is all I can dream about.
     
  8. Starman

    Starman

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    I haven't done a lot of digging into the actual engine code yet. I'm still trying to figure out the assets, specifically helping MarmitoTH write his tools to export the models, and trying to wrap my mind around the music sequencer. I do know that the curling/uncurling animations from 3D Blast are present in the game though, despite being unused. Assuming there isn't anything already, I'd bet we could port the roll over, though depending on how it was done in 3D Blast it may need some retooling to work in a fully 3D environment, as opposed to the linear special stages.
     
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