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Sonic Generations Megathread

Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 8, 2011.

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  1. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    And here I thought the buckle-debate died down 10-or-so years ago. :psyduck:

    The earlier sentiment about the Unleashed-style gameplay of this game seeming de-evolved, I can kinda see myself. I couldn't put my finger on it, but, whatever improvements Colors had on the formula seemed to have gone out the window with this from what lil' evidence we got so far. Maybe they'll end up addressing that, too, though.

    Hm, that reminds me -- since it's likely stages from 3D games will crop up, too, does that mean we'll get classic-inspired 2D versions there of? Man. That'd be… weird. Really weird.
     
  2. trakker

    trakker

    The guy that's been warned! Member
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    Gamecube, May 3rd, SA2B May 3rd? Or am I being to 'PAL' XD And I wasn't saying Luigi's masion was bad, I was saying it was like letting the backup act launch your system XD

    Anywho, back to rough topic last page, I noticed that uncurling too, and I really hope its triggered as well, de-balling when flying through mid air is a really stupid thing to do, it leads to cheap hits and the inability to carfully bounce some mid air enemies XD

    Which we all know is very satifying!
     
  3. Blue Blood

    Blue Blood

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    I honestly don't think Colours brought about any improvements to the formula besides Sonic controlling better at low speeds. 3D gameplay in Colours couldn't have been less interesting, and the 2D gameplay was not only used in excess, but it was also very basic and non-Sonicy at all. Going back to the Unleashed HD style and improving on that seems the best option by far.

    Probably. And in addition to that, we'll probably get "classicised" music to go along with 2D versions of 3D levels. Remember earlier in the year we heard Tony Harnell was recording a new version of Escape From the City? I'm betting it's for an M.Sonic level in this game.
     
  4. ICEknight

    ICEknight

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    He's less annoying and funnier to watch than the usual Sonic we've had since Adventure, though.

    It won't make a game by itself, but it's an improvement over the previous ones, in my oppinion.
     
  5. Lapper

    Lapper

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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
    I'm still concerned about this (<<link). Classic Sonic doesn't suit Modern Sonic's voice
     
  6. Zallirog

    Zallirog

    Uh, what were we talking about? Member
    In reference to the 3D classic style stuff, it's pretty much a certainty since they have confirmed the game takes place across the 3 major eras of Sonics past. That undoubtedly means we will be getting some Sonic Adventure 1 and 2 stages for both M.Sonic and C.Sonic and I for one think it's cool. I mean we get to see the what if they had kept 2D style with the Dreamcast games and everything, which, to me is a pretty cool prospect indeed.
     
  7. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Well, I was talking specifically about the Genesis games. Like I said, I used to backtrack when I was trying desperately to get 50 rings, but I didn't really enjoy doing it. Multiple paths is one thing, straight up backtracking is an entirely different (and annoying!) beast. I'm not sad to see it go in more recent years.
     
  8. MegaDash

    MegaDash

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    RubyEclipse already confirmed that Classic Sonic will be mute, as per most everyone's suggestions on the subject. See here:http://www.sonicstadium.org/2011/04/classic-sonic-wont-be-saying-a-word-in-sonic-generations/

    I do have one question, besides echoing the questions about C.Sonic's slope factor: judging from what you've seen already, Ruby, how do you gauge the playtime of C.Sonic's GHZ? Did it take you long to beat it? Did it feel like a full, rewarding experience that you don't mind replaying to discover more of?

    My impressions of it so far indicate that it isn't afraid to slow down and give the player a more well-rounded pacing and natural incentive to run around and do some scavenging, but seeing as how all I'm judging are visuals, I could be wrong.
     
  9. ICEknight

    ICEknight

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    I'd like to know who started that stupid rumor.

    Oshima was an employee at SEGA, which means everything he made for them stays with them. It's him who can't use Sonic without SEGA's permission (look at Nack's designer, as an example).
     
  10. roxahris

    roxahris

    Everyone's a hypocrite. Take my word for it. Member
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    But why does SEGA have to license the music from Dreams Come True?
     
  11. ICEknight

    ICEknight

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    What.

    Why would that be good for us, exactly?



    Exactly what I was going to suggest. That would be a nice addition.
    God, I hope not.


    Are you seriously asking that to somebody who works at SEGA? Dude.


    In case they do (does anybody really know?), that would mean they licensed that music in the first place, back in 1991, rather than having Nakamura work as a SEGA employee. Examples include Crazy Taxi, etc.
     
  12. MegaDash

    MegaDash

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    What? Why? Should I be asking someone who works at Nintendo instead? Or perhaps DIMPs?

    Not sure if sarcasm.
     
  13. Blue Blood

    Blue Blood

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    How could he possibly answer that? "No, it was an empty experience and I was glad to be shot of if frankly". Yeah... doesn't work. And answering it the other way around would come of as completely biased and unfair. Ruby works for SEGA, and as such he tends to keep his opinion out of the mix and hold an honest (and naturally pro-game) stance. If you want opinions/impressions, you have to talk to the journalists cause that's their job. Ruby's job is to promote the game and act as a bridge the fans and SEGA, which he does mighty well.
     
  14. MegaDash

    MegaDash

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    Fair enough. I just wanted to see how he'd answer at least one of those questions anyways. Don't mind me then.

    Can't think of many other questions whose answers won't be the highlight of a future news release.
     
  15. Dark Sonic

    Dark Sonic

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    Only questions I can think of honestly are why the fuck didn't Sonic 4 look, play, or sound anything even like this game, because Rehash Hill Zone would have been a lot easier to stomach if it looked like it did in this game
     
  16. Felik

    Felik

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    Actually there is one thing bothering me.
    GHZ M.Sonic's gameplay seems to be way too automated and basic "run forward". Of course I understand it's first stage and all but Tropical Resort Act 1 had much more to do especially after obtaining wisps. Even Apotos wasn't this simple and automated.
     
  17. trakker

    trakker

    The guy that's been warned! Member
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    I think their "official" reason I think I read was that it was moulded from from what the "fans" said was wrong with Sonic games,

    *whine* Sonics not fast enough.... platforming is too haaaarrrd... I can't hit enemys....

    It was a total board room meeting made game, just looking at figures and votes rather than what people actually wanted. Which is more like this game, Sonic playing pretty much how he did in the 90's
     
  18. cornholio857

    cornholio857

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    Midway did something similar with Mortal Kombat Armageddon. Different box art for the different versions of the game. So something like that would be entirely possible.

    It would be interesting to see if Sega will have Premium/Collector's Editions of Sonic Generations with additional content and perhaps a box set with extra items such as a Music CD or History of Sonic booklet. Ya never know. :)
     
  19. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Unfortunately, this game doesn't seem to have unlockable gimmicks. It's too bad that this game is going back to a more a core kind of gameplay, devoid of a gimmick that could never have survived longer than a single game without altering the focus of the series.

    sadface.jpg

    Sarcasm aside, GHZ, EHZ, and AIZ don't have much else to do but go from left to right either, with a couple options to go backwards along the way (which I'm seeing in these gameplay videos, might I add). Nothing to really worry about.
     
  20. Felik

    Felik

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    Good job at completely missing the point.
    Maybe if you read all of my post you would understand what I was talking about.
    I was referring to M.Sonic's gameplay (And you are referring to classic 1st zones? Really? REALLY???). And I say that even though Day Apotos and Tropical Resort Act 1 were pretty automated they were automated not to such an extreme degree.
     
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