don't click here

Sonic Generations Megathread

Discussion in 'General Sonic Discussion' started by Scarred Sun, Apr 8, 2011.

Thread Status:
Not open for further replies.
  1. DustArma

    DustArma

    Member
    1,324
    5
    18
    Santiago, Chile
    Learning Python.
    The wall also included Sonic and the Secret Rings, but not Black Knight.
     
  2. synchronizer

    synchronizer

    Member
    1,995
    24
    18
    Notice how one of the game gear games is featured in the background of that time line. The Japanese version of one of them no less! We really can't judge until we get actual proof. Maybe the fact that Sonic CD is mentioned is a hint, but if Iizuka disclaimed the existence of the game gear titles, I wouldn't exactly call this decisive evidence.
     
  3. NomadTW

    NomadTW

    I ain't gotta impress you fucks. Member
    Heh, Sonic CD? You guys really want time traveling shenanigans inside your time traveling shenanigans?

    Actually that raises an interesting question, when the Sonics travel back to each 'era', are they going to encounter a Sonic for that time period? Talk about mindfuck.

    EDIT: Actually, now that I think about it, it probably goes like this: If they're in, say, SA1's era, then Classic is just Classic Sonic and Modern is basically Modern for that time period, just with all the memories of the future present day Sonic. Which I believe will lead into hilarious situations where Modern Sonic involuntarily spouts cheesy one liners at certain points.

    With awkward looks from Classic afterwords.
     
  4. SteelBrush

    SteelBrush

    603e Member
    1,194
    0
    0
    the home of spotted dick, Devon
    Tramadol, Tamazepam and finding a reason to exist.
    I found the quote on the wiki and it wasn't as inflammatory as I made it sound. It was during an interview reguarding Sonic Heroes in 2004

    <!--quoteo(post=0:date=:name=Interview)--><div class='quotetop'>QUOTE (Interview)</div><div class='quotemain'><!--quotec--><!--quoteo(post=0:date=:name=EGM)--><div class='quotetop'>QUOTE (EGM)</div><div class='quotemain'><!--quotec-->
    Team Chaotix's gameplay is quite different than the other three teams'. Why did you decide to bring back these characters and give them fun, silly goals like rounding up hermit crabs?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=0:date=:name=Takashi Iizuka)--><div class='quotetop'>QUOTE (Takashi Iizuka)</div><div class='quotemain'><!--quotec-->In my mind, I didn't bring back the Team Chaotix characters from the past -- instead, they're new characters who happen to fit into the game. I wanted to create at least one team that was totally different from how Team Sonic talks and acts. Those three characters, Charmy, Espio, and Vector... they're so unique in their actions, personalities, and goals. They add a lot of flavor and variety to the overall picture. There's also the fact that those characters have never been used by Sonic Team -- we weren't involved with Knuckles Chaotix; some other internal sega Development team did that. So it's not a matter of bringing up old characters... we recreated those characters from the ground up. We want Sonic to be Sonic, and for the others to be supporting characters. I'm very happy with the way Team Chaotix turned out, so I hope they'll be brought back to another title in the future. You'll see more of them!<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Let's see if he's right or if it's just more bullshit, the following people worked on Chaotix and another Sonic Team game.

    Mamoru Shigeta - S3, S&K, S3&K
    Hiroshi Aso - S2GG, Drift, SBlast, Ristar
    Makoto Oshitani - SCD, Ristar, Nights, SA1
    Kenichi Ono - SCD, Tails Sky Patrol, S3D
    Masato Nishimura - SCD, Nights JOD
    Ryoichi Hasegawa - Ristar, Tails Adventure, Nights, SJam, Nights JOD
    Takumi Miyake - SCD, Ristar, Nights, S3D
    Jina Ishiwatari - S1, S2, SCD, S3, S&K, S3&K
    Tohru Watanuki - SCD, Nights, Burning Rangers, SA1
    Naoto Ohshima - PSI, PSII, S1, SErazor, SArcade, SCD, S3D, Nights, Sonic R, SJam, Burning Rangers, SA1
    Takashi Thomas Yuda - S3, S&k, S3&K, Riders, Riders ZG
    Manabu Kusunoki - SArcade, SA1
    Kazuyuki Hoshino - SCD, Sonic R, SJam, Nights, Burning Rangers, SA1, SA2, Heroes, Gems Collection, Shadow
    Rivals, Rivals 2, Nights JOD, Unleashed, SatBK, Winter Olympics
    Yoshiaki Kashima - SCD, S2, PS IV, S3, S&K, S3&K, Nights, SA1
    Junko Shiratsu - Crackers, Feel the Magic XY/XX, PSU
    Mariko Nanba - Billy Hatcher, Heroes, Feel the Magic XY/XX, Shadow, S'06, SRA, Unleashed, W Olympics,
    Colours
    Yukifumi Makino - S1, S2, SCD, SJam, Sonic R, Burning Rangers, Chu Chu Rocket, Samba De Amigo, PSO, SA2
    Billy Hatcher, SatSR, SatBK
    Naofumi Hataya - S2, SCD, Ristar, Nights, Sonic R, Buring Rangers, SA1, Heroes, Feel the Magic XY/XX,
    Gems Collection, S'06, Nights JOD, SatBK, Winter Olympics, S4E1, Colours
    Jun Senou - S3, S&K, S3&K, S3D, Burning Rangers, SA1, Sonic Shuffle, SA2, Billy Hatcher, Heroes, Shadow,
    S'06, Rivals, Winter Olympics, Rivals 2, Nights JOD, Unleashed, SatBK, S4E1, Free Riders,
    Colours

    :psyduck:

    Source is our own dear wiki.
     
  5. dsrb

    dsrb

    Member
    3,149
    0
    0
    The same wiki lists Sonic Team as the game's developer. Someone is wrong.
     
  6. SteelBrush

    SteelBrush

    603e Member
    1,194
    0
    0
    the home of spotted dick, Devon
    Tramadol, Tamazepam and finding a reason to exist.
    I found the another quote on the wiki, concerning the Game Gear games. It's not clear who actually says what. The interview is by Saturn Power in 1997.

    <!--quoteo(post=0:date=:name=Interview)--><div class='quotetop'>QUOTE (Interview)</div><div class='quotemain'><!--quotec--><!--quoteo(post=0:date=:name=Saturn Power)--><div class='quotetop'>QUOTE (Saturn Power)</div><div class='quotemain'><!--quotec-->
    What was the most difficult part about creating the Sonic World section of the game?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=0:date=:name=Naka/Oshima)--><div class='quotetop'>QUOTE (Naka/Oshima)</div><div class='quotemain'><!--quotec-->The history was the most difficult part - it's hard to gather all the information together. We're assembling a chronological table of big events in Sonic's history. I would say that among them, game history is the most difficult... there are so many games we have never even heard of.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=0:date=:name=Saturn Power)--><div class='quotetop'>QUOTE (Saturn Power)</div><div class='quotemain'><!--quotec-->For example?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=0:date=:name=Naka/Oshima)--><div class='quotetop'>QUOTE (Naka/Oshima)</div><div class='quotemain'><!--quotec-->Well, as you know, Sega's a big company and before we knew it lots of different game systems had sprung up (including Game Gear, Master System and Pico). We have had to collect up every single program, not only in this country but also from the US and Europe. Now, though, we think we have been able to assemble copies of all the existing Sonic software.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--QuoteEnd--></div><!--QuoteEEnd-->
     
  7. Clutch

    Clutch

    It was a dark and stormy night... Member
    1,653
    0
    16
    ...

    Seriously, I know people like to exaggerate and demonize the guy, but he seems to be incredibly proficient at talking with his foot in his mouth.
     
  8. Volpino

    Volpino

    Things are looking up! Member
    1,207
    0
    0
    A secret. >:3
    <!--quoteo(post=595416:date=Jun 14 2011, 06:38 PM:name=SonicGenesis89)--><div class='quotetop'>QUOTE (SonicGenesis89 @ Jun 14 2011, 06:38 PM) <a href="index.php?act=findpost&pid=595416">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=595407:date=Jun 14 2011, 06:16 PM:name=JcFerggy)--><div class='quotetop'>QUOTE (JcFerggy @ Jun 14 2011, 06:16 PM) <a href="index.php?act=findpost&pid=595407">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=595403:date=Jun 14 2011, 07:11 PM:name=corneliab)--><div class='quotetop'>QUOTE (corneliab @ Jun 14 2011, 07:11 PM) <a href="index.php?act=findpost&pid=595403">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=595398:date=Jun 14 2011, 03:03 PM:name=SonicGenesis89)--><div class='quotetop'>QUOTE (SonicGenesis89 @ Jun 14 2011, 03:03 PM) <a href="index.php?act=findpost&pid=595398">[​IMG]</a></div><div class='quotemain'><!--quotec-->^ This!!! I'm so damn angry right now<!--QuoteEnd--></div><!--QuoteEEnd-->

    Get the fuck over it.

    Sonic CD is kind of shit anyways.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    And you get off your high horse.

    The quality of Sonic CD is not what we are discussing, that is for another thread. The topic is why Sonic CD was not included in Generations, considering main characters from the Sonic series started in the game, and it holds some of the most iconic scenes in the franchise.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It's the fact 2 major characters are introduced in this game and it has many extremely popular and iconic levels. I see more Stardust Speedway fan art on DeviantArt than anything else. That game even though you may think it is shit is a very memorable and enjoyable game for a lot of Sonic fans myself included and is very popular even from its age. Whether it was the art, the music, gameplay or the iconic moments such as the race against Metal Sonic. A lot of people love this game and were looking forward to seeing it reimagined in HD 3D. Like I said for Sega to just retcon CD feels like they are ripping a hole in Sonic's Classic history. And that is one of the biggest problems I have with this right now.

    As for the 8 bit games and the supposed 3DS list, I can understand why they were not included but he didn't need to laugh and make the games sound like they were a piece of garbage. They had a lot of cool gimmicks in them such as hang gliding and the floating bubble. Surely they could have reimagined something or reused some of the ideas and gimmicks in the games. The games also had really fun and pretty Zones and music for what they were. I do like the list's line up whether fake or real for the 3DS, they picked all of my favorite Advance games levels.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Sonic 2 and 3 are far more memorable than CD in my opinion, especially since they introduced two major characters that are far more popular than Amy. I'd be surprised if they didn't add Metal Sonic in some way though, they did for Sonic 4.

    If they actually did include something from the 8 bit Sonic games, I'd like a tiny section to nod toward Tails Adventures, which is still my favorite Sonic game.
     
  9. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    personally, I have a problem with the gamegear titles being ignored. No matter how unpopular the games may have been, you don't just ignore your past.

    Those who ignore their past have it come back to bite them, and I rather not have the Game Gear bite Sonic in a way that has the titles sell quite a bit on Virtual console and they weren't represented in Generations.
    I don't have as much of a problem with sonic 1-3 being on the 3ds version due to the Nomad and Classic Collection.
     
  10. ashthedragon

    ashthedragon

    Dragon Team Researcher
    1,398
    30
    28
    Spain
    Sonic Paradise & Sonic Ages
    I'm pretty upset for the lack of Game Gear levels in the 3DS version. How can they recreate classic sonic without a single classic level?
    And, overall, 8 bit sonic games are pretty original, different to anything else. It's a very bad move, in my opinion. Just wanted to say it.
     
  11. MegaDash

    MegaDash

    Pinpricks Member
    2,397
    0
    0
    Off
    Sonic CD's a fun game. It might have been on a failed console extension, but that didn't stop it from being regarded as one of the greatest Sonic games ever made. And with good reason. Large as hell levels split between past, present, and future with the time travel gimmick, (2) stylish soundtracks, one new move that's really more of an uncurled spindash, and two alternate side missions to unlock the good ending: Time Stones or destroy the roboticizer machines in the past. And the Metal Sonic projector. It dramatically expanded the exploration factor of Sonic 1, gave you interchangeable experiences depending on your play style, and balanced out Sonic 1's pacing problem with large level environments and lots of new speed structures and mechanisms. It's no Sonic 2, but hell, I like it. It gave me lots more playtime than Sonic 1 and Sonic 2 with a little less frustration, and very little of it felt wasted. Plus you get shrunk in Metallic Madness.

    Anyways, I wouldn't be extraordinarily pissed with Generations if CD had no representation, but I would mark the game negatively for its absence. Same goes for no GG representation in the 3DS version. It's simply an iconic Sonic game that branches away from the Sonic 2 style and gives you a really sweet, alternate Sonic experience, and I think it'd be a mistake to leave it out.

    Also, yeah. It's not confirmed that it won't be on either versions, and highly. Knuckles Chaotix, sure, and that would be a shame, but that's way more obscure and arguably less well designed than the Gen Sonic trilogy + CD.
     
  12. Namo

    Namo

    take a screenshot of your heart Member
    2,912
    0
    0
    Bringing back something I saw from Gene's list a few pages back: Asteroid Coaster. I do hope that Asteroid Coaster is not seriously being considered. Even though I found Colors DS to be very enjoyable, Asteroid Coaster, practically as a whole, just was not a very fun level at all.

    Let's get some Planet Wisp up on that. Quite honestly, Planet Wisp represents one of the main themes in Sonic as we rarely see it - a lush, natural landscape in the process of being "roboticized" by Eggman.
     
  13. TheKazeblade

    TheKazeblade

    "Our Life is More than a Side-Effect" Member
    <!--quoteo(post=595535:date=Jun 14 2011, 09:51 PM:name=Namo)--><div class='quotetop'>QUOTE (Namo @ Jun 14 2011, 09:51 PM) <a href="index.php?act=findpost&pid=595535">[​IMG]</a></div><div class='quotemain'><!--quotec-->Bringing back something I saw from Gene's list a few pages back: Asteroid Coaster. I do hope that Asteroid Coaster is not seriously being considered. Even though I found Colors DS to be very enjoyable, Asteroid Coaster, practically as a whole, just was not a very fun level at all.

    Let's get some Planet Wisp up on that. Quite honestly, Planet Wisp represents one of the main themes in Sonic as we rarely see it - a lush, natural landscape in the process of being "roboticized" by Eggman.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This this and this. I loved Planet Wisp; it was my absolute favorite zone in Colors. Aesthetically, it was just as Namo described it, the kind of thing Sonic games should look like. The music was absolutely fantastic. Having the opportunity to play that in HD and have a good form of drifting and quickstep while playing it would be fantastic.
     
  14. SteelBrush

    SteelBrush

    603e Member
    1,194
    0
    0
    the home of spotted dick, Devon
    Tramadol, Tamazepam and finding a reason to exist.
    Colours had an SCD vibe to it. Planet Wisp in particular seemed to capture something that hadn't been seen since the MD days. I've never played Colours but from screen shots and videos it appears very much like WWZ past in that it's metallic rail like structures supporting passages in the forground, while in the background you can still see the natrual environment before it becomes encased it steel.
     
  15. GeneHF

    GeneHF

    SEGA-ier than you'll potentially ever be. Site Staff
    8,415
    34
    28
    Scenic Studiopolis
    Complete Global Conquest
    From what I've heard, Planet Wisp is going to the console version. Aside from Green Hill Zone, neither game will share levels.

    That said, 3DS getting Sweet Mountain would be dandy.
     
  16. Namo

    Namo

    take a screenshot of your heart Member
    2,912
    0
    0
    <!--quoteo(post=595541:date=Jun 15 2011, 01:44 AM:name=GeneHF)--><div class='quotetop'>QUOTE (GeneHF @ Jun 15 2011, 01:44 AM) <a href="index.php?act=findpost&pid=595541">[​IMG]</a></div><div class='quotemain'><!--quotec-->From what I've heard, Planet Wisp is going to the console version. Aside from Green Hill Zone, neither game will share levels.

    That said, 3DS getting Sweet Mountain would be dandy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm okay with this. Planet Wisp in HD? Yes please.

    Sweet Mountain would be better than Asscoaster in the 3DS version I say.
     
  17. Afti

    Afti

    ORIGINAL MACHINE Member
    3,521
    0
    0
    How isn't Asteroid Coaster cool?

    Planet Wisp is better, I'd agree, but Asteroid Coaster is still a really interesting stage. I'd not be hurt by seeing it!
     
  18. Skyler

    Skyler

    Neonネオン Cowgirlカウガール Site Staff
    3,289
    28
    28
    Hellafornia
    The next audtion
    No Game Gear levels is lame. :| It makes the 3DS version look even worse.

    Oh, well. Hopefully they'll put in Sky Babylon. How can you not like that stage and its music?
    <!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/7-SxhvnWdmw&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7-SxhvnWdmw&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2-->
     
  19. sonictopfan

    sonictopfan

    Misfit
    35
    3
    8
    I'm certain Sonic CD will be in the HD version "unless it was already proven not" because not only it's one of the most memorable Sonic games despite it being on a failure console, but mostly because it introduced two main characters in the Sonic series, and for such a community full of SonicXAmy fans it'll be stupid to ignore it, Knuckles Chaotix was just a bad game on a bad console so I understand if they exclude it.

    As for the Game gear titles, while I understand if they didn't include them it still bothers me, sure some games didn't do well like Sonic 2 8-bit and Sonic Blast, but games like Sonic Chaos and Sonic Triple Trouble were very popular, especially the later, how can they introduce Knuckles if they neglect Sonic Triple Trouble? Or better yet how will they introduce Fang? Sonic Triple Trouble had some unique levels too like Sunset Park and Robotnik Winter.
     
  20. nullaccnt

    nullaccnt

    Member
    298
    1
    18
    <!--quoteo(post=595544:date=Jun 14 2011, 11:11 PM:name=Afti)--><div class='quotetop'>QUOTE (Afti @ Jun 14 2011, 11:11 PM) <a href="index.php?act=findpost&pid=595544">[​IMG]</a></div><div class='quotemain'><!--quotec-->How isn't Asteroid Coaster cool?

    Planet Wisp is better, I'd agree, but Asteroid Coaster is still a really interesting stage. I'd not be hurt by seeing it!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Asteroid Coaster was cool but it was definitely a creative stretch as far as level design. I'm glad they took that stretch and that it worked fairly well, but re-imagining it seems like an incredibly daunting task that may not work as well as the original stage did. /shrug
     
Thread Status:
Not open for further replies.