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Sonic Generations Hacking (and More!)

Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Jun 23, 2011.

  1. Dark Sonic

    Dark Sonic

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    Interesting. So when dicking around with this and putting Classic Sonic in a doppleganger race against Modern Sonic, Modern Sonic will actually use Classic's model, only the ghost will still do everything the same as Modern, even if it makes no sense. Of course if you try to do it as a character the game freezes, which is nice.

    Also, Classic Tails works with Modern Sonic. That's kinda fun. I really wish someone could figure out how to get the wisps and the assist characters into other levels as custom skills. There could be so much fucking around done with Tails.

    I'm going to make a list of levels that work just for shits and giggles. But an expanded Classic Sonic Adventures would be nice as well.

    EDIT: Classic's ghost simply T poses when he does something he normally doesn't do. I wonder if there's a way to do that with Classic to activate some of Modern's moves. I'd love to one day see a hybrid of Modern and Classic, with Classic's model, spindash, and shield abilities, but with Modern's homing attack, quick step, and drifting.
     
  2. Atendega

    Atendega

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    The script is definitely fun for messing around with, but what excites me the most is that the possibly most well-known bug in Generations (the missing quickstep sound effect) had finally been fixed.
     
  3. BlazeHedgehog

    BlazeHedgehog

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    I thought being able to load directly in to levels without needing to go to the menus etc. was something Dario (?) figured out ages ago?

    Fixing the quickstep sound is good, though.
     
  4. Pokepunch

    Pokepunch

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    This script is pretty nifty, Modern Sonic vs Metal Sonic is kinda fun, Classic Sonic vs Egg Dragoon is not however. I can also play Casino Night, which I don't own.
     
  5. S0LV0

    S0LV0

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  6. Lanzer

    Lanzer

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    Wow that sounds great! nice work S0LV0.
     
  7. S0LV0

    S0LV0

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    Thanks <3 I wanted to keep things fresh with the shiny new Unleashed Project content, so I decided on a medley of the hub songs, to be used in the sub-mods while the Falk medley remains in the main mod. "Pretty cool, huh?"
     
  8. Lanzer

    Lanzer

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    Thats actually pretty genius, it differentiates the 2 mods while being in the same hub. can't wait to hear the rest of 'em.
     
  9. Atendega

    Atendega

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    Yummylicious.
    I can't wait to hear the songs for the other mods!
     
  10. I like it, the guitar is a bit strong. Especially the fret sound, it's so overpowering :S
     
  11. Skitt64

    Skitt64

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    This sounds really good. It loops nicely too. I'd really love a 10 minute perfect loop of this to listen to.
     
  12. S0LV0

    S0LV0

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    Keep in mind this mix is supposed to be more laid back than the uptempo stuff of Generations' medley. The guitar has to make up most of the mix because there isn't as much going on, and fret sounds with a live acoustic is kinda unavoidable.
    Ask and ye shall receive.
    (I probably won't keep this up very long since I don't like my unfinished stuff being downloaded and Box felt like being a meaniepants today)
     
  13. I understand what you're saying, but I can't really hear much of the guitar--just the frets and picking. Think of the night theme in Unleashed--the guitar is soft with soft picking. Of course I don't know what you're using for your plugin. I'd just play it on a real guitar but I don't have access to that right now :v
     
  14. S0LV0

    S0LV0

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    ...It is a real guitar, Joshua Taipale recorded it. It's pretty similar to the strumming done in the original Day hub tune, and even if it isn't, I genuinely don't hear the problem you're presenting.

    Of course, I'm not the kind of person to say "I don't hear it, therefore it's not there," so I'll look into my EQ levels when I boot up the project file again.
     
  15. Skitt64

    Skitt64

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    You are awesome for this.
     
  16. Falk

    Falk

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    it's ok when people think a recording sounds fake it means the recording is rly good
     
  17. Maybe it's just my headphones :v. I didn't say it was fake, only that the fret sound was louder than the actual guitar, it's sound is too visceral for the tune for me. I like it though aside from that.
     
  18. S0LV0

    S0LV0

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    Mazuri White Space is done, so now I can call it an official medley (in progress). What I'm really enjoying about this is that I get to highlight the best parts of these songs (naturally), which tend to be parts that are either underappreciated or even unknown, given the natural desire for a player not to hang around in Unleashed's hubs too long.

    Also, I rebalanced the Apotos section a bit. Any better, Irixion?


    EDIT: Spagonia's hub theme is in 3/4, ffffffffuuuuuuu
     
  19. XChaos

    XChaos

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    Loved the Song solv0! Can't wait for the next version of Project Unleashed with your compositions : D.

    On the main purposse of this post,
    I've ripped, converted, extracted every single file inside the iso of Sonic Unleashed 360 in hopes that one of the model files of Sonic could work on Max, well no luck xD, but thanks to my desperate massive ripping on the iso, I ended up with a BUNCH of files from Unleashed, incluiding voices, cutscene voices, Sonic's action common sounds, object sounds, and with almost all of the menu and in-game interface textures, probably my biggest night of work I've ever had, I converted all sounds to .wav using AAX and ADX converters, and also converted all dds textures to png IN ONE NIGHT xD, which will come in really handy for my Unity engine based on Sonic Unleashed (Still sad I can't use Unleashed animations, using Generations ;-; ). I will submit any file you want here, just ask me!

    So I thought I could get a bit of help with this case on the Unleashed model files on Max, still getting Integer64 errors. Hope there's a fix...
     
  20. S0LV0

    S0LV0

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    Uh... didn't... Zoney convert this stuff already?