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Sonic Generations Hacking (and More!)

Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Jun 23, 2011.

  1. TimmiT

    TimmiT

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    Why wouldn't it be a model? All of the characters and environments in the game are definitely 3D models.
     
  2. Twilightzoney

    Twilightzoney

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    Yeah they are 3d model in Runners. What I did was take the Lost World model and animated him into the size of the Runners model to overlap each other. Since the real Runners Model is low poly. So might as well have a higher poly one.
     
  3. Lanzer

    Lanzer

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    I heard it may have been all flash based so I wasn't 100% sure. good to know though.

    Wait so the Lost World model is smaller then the Runners model?
     
  4. Twilightzoney

    Twilightzoney

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    Nah, Lost World is bigger. Runners Sonic is about half his size and just bigger head and hands and feet that to equal it out. But it seems like they edited Lost World Style to get there. Since he has his middle quill that still has been moved up. Kinda like classic sonics middle quill in Generations. They are kinda going for a more classic-y style now.
     
  5. Dark Sonic

    Dark Sonic

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    Question on a similar note. Would it be possible to rig Tails and Knuckles' skeletons to work in a Tails or Knuckles model mod for generations? Might be nice to see those two with proper animation in mods rather than just copying Sonic's animations.
     
  6. Falk

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    Idea: Rerelease Unleashed Project with the trailer replacing the intro cutscene.

    I'm sure people will appreciate the +~300MB extra size.
     
  7. Is possible to unite the Hub World with the Hub Worlds of the Adventure Packs.
     
  8. S0LV0

    S0LV0

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    Why stop there? Port all Unleashed cutscenes to the mod, slap an extra ~1-2GB or so on there. Gotta make sure they're super lossy compressed first though
    If you're referring to the non-'Unleashed Team' mods, no. The game has only one hub, without seriously abusing the engine (which is unreliable). Not to mention... you know... they're not affiliated with our mod.

    The extra stages, as planned for the time being, are going to be contained in sub-mods, but I don't intend to utilize Unleashed's hubs for those either. It would be a useless hammering-on of adventure-based gimmicks into a game it was neither designed for nor would benefit from. The mod is intended to give players a better experience strictly for the levels, not to recreate any part of Unleashed's overall narrative. That's not even literally possible.
     
  9. MainMemory

    MainMemory

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    Technically, it is possible, but it would require tons of research and massive changes to the game's code. Possible, yes, feasible, no.
     
  10. S0LV0

    S0LV0

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    Well, yeah, I basically meant that. Nothing's impossible when it comes to programming, but the amount of work it would take is wholly unreasonable for any sane person.
     
  11. Atendega

    Atendega

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    So does this mean that we've concluded that the engine doesn't allow for more than nine separate stages and their respective assets? Would adding another stage be possible if all the necessary components were included and edits were made to a bunch of the game's XMLs? Or do you just not want to have Generations-style floating platforms for the extra levels?

    On another note, can't wait! :v:
     
  12. Turbohog

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    Anything is "possible". I'm pretty sure it would just be a lot harder to add support for more stages than just editing xml files.
     
  13. Falk

    Falk

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    People have added multiplayer to games that weren't built for it.

    But yeah, that sounds way out of the scope of current modding tools and methodologies for Generations.
     
  14. Skitt64

    Skitt64

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    Is there a chance any time soon that we could use Blender for Sonic Generations modding without 3DS Max? Blender's able to use 3DS max models, but 3DS Max is still required to port the models in and out of the game as far as I know.
     
  15. Twilightzoney

    Twilightzoney

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    Well if someone ends up making the ModelFBX that converts models to fbx to do the opposite. With the SDK Dario released. It should be possible. But the main thing is. Animations and Skeletons that require havok which need either Max or Maya or XSI.
     
  16. Skitt64

    Skitt64

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    Are you sure? Blender can import/export plenty of filetypes(http://I.imgur.com/UO1KcVD.png), and I believe there's a plugin somewhere for ogre files from Blender. The only problem from what I can tell is getting the model into Blender.
     
  17. Skitt64

    Skitt64

    Member
    After taking a closer look at SonicGlvl I actually figured out how to get the models into Blender. It turns out SonicGlvl had a .model to .dae script already that didn't require 3DS Max like I thought. I used it and ended up with a second .model file, and then renamed the file extension of the result to a .dae file. It actually worked, and the skeleton was fine as well.
    I did have some problems though. The shading of the model was really weird and the materials were set all over the place. Some parts of the model had no material set at all, and bits of the model were seperated too.
    [​IMG]
    The body material was selected above.
     
  18. Atendega

    Atendega

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    So, here's something significant:



    xan1242 has released his script that, among other things:
    • Fixes missing sounds like quickstep and pole swing
    • Allows booting directly into any stage
    • Skips intro movies/logos
    • Allows exiting directly from any stage

    It's pretty great. Now the only missing sound effect (as far as I know) the running on water sound, which can only be fixed through hex editing, if at all.
     
  19. Dark Sonic

    Dark Sonic

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    So, I'm not quite sure what I'm seeing here (also wasn't aware of any missing sound effects). But are we closer to seeing Act 1 > Act 2 > next level > Boss, etc happening (Challenge Mode in Colors comes to mind)

    EDIT: Saw another video demonstrating this. NOWWW I get what's going on here. Ohhhhhhh boy this is going to be fun to screw around with.
     
  20. Turbohog

    Turbohog

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    Here's a better example of what this script allows:



    This video also shows how some sound effects are missing. In this case, I'm guessing this is due to having classic Sonic in a modern boss level.