Discussion in 'Engineering & Reverse Engineering' started by Andrew75, Jun 23, 2011.
I don't know how you did it, but you did. Bravo, man. :v:
That needs some Wind Waker Green Hill remix
I do think its a testament to the terrain composition of Generations that regardless of how it is textures/shaded it looks beautiful.
Oh man, things are already getting interesting.
Now we just have to wait for Dragon Boost Island.
I dunno, this cel shader looks more like A Hat in Time than The Wind Waker.
This makes me want to just make a level and connect all of the Wind Waker Islands. In one stage.
By the way, Dario, fantastic work.
Oh S4 EP1 look :P
(Without the plastic finish on the 2D art of course hehe)
It's like what Ep 1 wanted to do only much much more successful (minus the random pop ins and the miscolored Death Egg that is).
The cel shading really looks appropriate in Dario's Sky Sanctuary video. It looks amazing!
I would really like to see this! Even with a focus on travelling between and around the main locations:
Outset Island --> Pirate Ship? --> Forsaken Fortress --> Windfall Island -->Dragon Roost Island --> Forest Haven --> Tower of the Gods --> Underwater Hyrule
Awesome, Do you have to have the game in the full cel shading effect or can we have just 1 stage have that effect?
Also one of our newer members at SSMB made this, its still a W.I.P.
It can be used on the entire game, but only Green Hill and Sky Sanctuary have changed textures to fit the shading. So it may not look as good on other stages.
Alright cool so it can be either/or, can't wait to see this perfected.
I did a comparison video of Cel-Shaded vs Original.
Nice comparison, it definitely helps show some of the differences. I didn't expect the Death Egg Robo to look so nice with it!
My last problem was figured out by Paraxade0 - looks like the QuickBMS link on the wiki is an old download, not compatible with Windows 8. :P
Now that I've got QuickBMS up and running, I now have... These issues. I select the script...
Then it looks like there's some kind of error. Running it with "the -9 option" should fix it, apparently. Type "y" to toggle "-9"...
And then this.
So... no help?
After spending over a year playing and enjoying Unleashed Project greatly, I'm happy to have the chance to contribute to its continuation. Do check out the demo and tell me what you think!
Looks good, will give it a try later today. People have ported over extra acts from a couple of Unleashed zones before like from Jungle Joyride, but I don't think most of them have been ported yet. EDIT: Besides that, you seem to be putting more effort into making them fit in Generations. So yeah, nicely done.
Actually at this point I think most of the extra stages have been ported, however their quality is questionable and they're a lot more literal in their conversions. Abadat was the only one so far done with a lot of heart.
It's good to see someone work with the DLC levels with a sense of what we were even thinking with the original Unleashed Project in the first place good job so far S0LV0
Yeah, I had a few people point that out to me because of the post I made. It does seem like S0LV0 is putting a lot more work into her ports though.
EDIT: Err, right. Fixed that, forgot that you can see the gender of the user.
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