I definitely agree here. In fact, I'd like to point out that the (hopefully obvious) reason so many people like the Generations engine isn't because of the boosting; it's because Sonic controls relatively well during both slow-speed platforming AND high-speed obstacle-dodging. If you want to blaze through the level, just learn the shortcuts, boost, and dodge whatever's thrown your way. If you want to have a nice leisurely sprint and admire the scenery, you can take the long way and it works just as well. In fact, to go off on a small tangent... I've heard people argue that the Sonic Adventure games handle better. Personally, I think Adventure Sonic is a bit TOO responsive at his highest speeds; he turns so well that all of your analog stick movements have to be precise or you'll veer off-course. Meanwhile, the homing-attack seems much more temperamental, and I'm sure we can all appreciate the homing-attack reticle added in more recent games to help "aim" exactly where you slam Sonic into at high velocities. In fact, I'd like to see how ports (NOT remakes) of the Adventure 1/2 levels would play in the Generations engine. I'm not sure if those opinions really add anything to the discussion, and disagree if you want, but I just thought I'd throw my two cents in.