DOWNLOAD // SOUNDTRACK SONIC GAME LAND is a work-in-progress fan-game featuring racing concept gameplay. It's inspired from Sonic Colors' "Game Land" stages and adds the gameplay influenced by the titles like Sonic Rivals and Sonic Riders. In the latest demo available, you can race and battle your opponents across six circuit/arena based zones as five playable characters. The first demos have been released at SAGE 2012 and SAGE 2014. Made with Game Maker 8, using the engine based on ChaosRush's and Damizean's scripts. Features: - 5 playable characters: Sonic, Tails, Knuckles, Amy and Virtual Sonic - 2 circuit-based playable stages and 2 battle arenas - 4 game modes available - Local Multiplayer, up to 3 players - Fullscreen / Window Resizing - Mouse support (Main Menu only) - Xbox 360/Xbox One Controller support (Please see a ReadMe text file to know how to navigate in menus and control the characters.) I really appreciate the experience I got during working on this game, and with the more polished version of the demo 1.2 soon, I hope I could thank the community for that. "The Show Must Go On." Credits: The Spriters Resource, Damizean, Chaos Rush, NeKit, Wolfxbane101, Goncalo Lopes, DanielMania123, HoMax, Overbound, Nefault1st, Mordi, Jeremy Smith, Marvin Valentin, Jake Kim, Toni Leys, Faseeh.
One of the better games out there for sure. I wish you had more original graphics though. Looking forward to newer versions
I'm sorry for lack of posts and updates. The development is still going. Engine Update: Spoiler Backgrounds Update: Spoiler
I'm really liking what you've done there. Everything looks fluid and I think having the Advance sprites lets people accept it won't follow the genesis physics. I also really like the having slide mechanic from Unleashed. If I had to give one suggestion it would be that knuckles feels a little too heavy. Maybe make his glide descend slightly slower?
I always try to stick to the Physics Guide when it comes to movement mechanic, and according to this, Knuckles should be little heavier than other characters. But at the same time I always try to "optimize" it for the better experience. I think I already fixed glide descend. The video showing engine update was recorded 7 month ago anyway, I've improved a lot of things since that time.
I didn't mean to insinuate that you were not following the guide, I just meant that when playing with the classic sprites I'm usually more harsh on the physics, nitpicking things that don't match 100%. Either way though I look forward to seeing any updates regarding this project.
Trailer with engine's presentation looks really nice - fluent, dynamic, and it's making an impression that character's actions are quite responsive. I'm guessing that demo available on game jolt is not very "representative", as it is from 2014? I gave it a try yesterday, but by some reason it was working in weird "slow-motion" pace (despite the fact that PC I own should deal with this game without any issues). Idea with focusing on 2P mode is very interesting and surely attracts attention (due to the fact that most of the fan-made games are focusing on 1P mode, rather rarely including multiplayer at all). Are you planning to implement (in future) online multiplayer as well, or only local? I will surely test next playable release(s) of this game, has quite promising premises.
I'm getting quite a lot performance reports, and this looks strange for me. My PC specs are pretty low, but the game runs just fine for me. Maybe there is an issue related with Game Maker itself. I'm not sure about how online multiplayer will be stable with such old tools like Game Maker 8, but I'd like to try.
This is looking pretty nice, nice work! As with JcFerggy, I like how you've implemented the slide mechanic from Unleashed/Generations - gives the moveset a bit more versatility.
I don't have experience with Game Maker, but I'm almost 100% sure that you're right - since it's not the standard "low framerate" issue (characteristic for cases with too weak PC for too demanding game), but rather odd slow-motion. Not to mention that I've tried it on my old laptop with Windows 7 (32 bit) and my "normal" desktop PC with Windows 8 (with far better specs) and in both cases game was running in identical way.
Game Maker 8 games tend to slow down a lot on newer pcs and windows versions. A lot of them even break because Dlls aren't compatible anymore. If you run this on XP or 7, you have no issues. Studio fixes that.
The level design looks pretty neat and the concept of this game looks good. Would like to see the full version of this. Shame I don't have anyone to race against
Still thinking about how Seaside Resort' background should looks (for possible new demo). A huge thanks to lee_7 for composing these concepts. Spoiler