Sonic Game and Watch

Discussion in 'Engineering & Reverse Engineering' started by EnterTheHatrix, May 22, 2010.

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  1. I remember seeing the pocket arcade version of the 3D Blast one. Also, you guys didn't mention <a href="http://info.sonicretro.org/Amazing_Sonic" target="_blank">Amazing Sonic</a>? Well, probably because it's really rare...

    Also, apparently there's a Sonic Adventure one.

    Fun Fact: These guys later on went to make Sonic Jam for the Game.com
     
  2. <!--quoteo(post=458119:date=May 23 2010, 07:25 AM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ May 23 2010, 07:25 AM) <a href="index.php?act=findpost&pid=458119">[​IMG]</a></div><div class='quotemain'><!--quotec-->Whatever the case, background can't scroll. It's gotta be static screens like so.

    <!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/nrSS2XhNBkM&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/nrSS2XhNBkM&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2--><!--QuoteEnd--></div><!--QuoteEEnd-->

    I like the idea. Game and watch or Tiger never had scrolling screens, but I'd also do this both vertically and horizontally to get the same effect. I could do with seeing the code he wrote to stop it moving to save some time.



    <!--quoteo(post=458157:date=May 23 2010, 10:20 AM:name=Vinchenz)--><div class='quotetop'>QUOTE (Vinchenz @ May 23 2010, 10:20 AM) <a href="index.php?act=findpost&pid=458157">[​IMG]</a></div><div class='quotemain'><!--quotec-->I don't think it should get rid of scrolling. Static screens make sense for that game but this game will still be fast paced, unless he intends to make it animate like a G&W game.

    I think all of the backgrounds should be got rid of and turned into white while the foreground should be whited a bit (as shown in example 2). I don't think it should be as white out as shown in the example, though. Also, all objects should be in front of all foreground tiles, no matter the situation, just like the G&W games.

    Just my two cents, though. If you like them, that's great! If not, well, doesn't matter at all! :P<!--QuoteEnd--></div><!--QuoteEEnd-->
    The game will essentially still be Sonic, but I'm going to try and tone down animations by doubling up the frames (so animation looks choppy)

    If I made the background white, it would actually solve a lot of problems.

    But you're right about one thing. Sonic is meant to be fast paced. Admittedly, Sonic 1 is one of the slower Sonic games, but having the screen static frame by frame, who knows what dangers are just off screen. I suppose I could always have the player press A to recentre the screen. That way some off screen ledges, etc might be viewable.
     
  3. I think if you could leave the background stationary and keep everything else scrolling normally it would be perfect.
     
  4. <!--quoteo(post=458555:date=May 24 2010, 07:19 AM:name=Cypress Grove)--><div class='quotetop'>QUOTE (Cypress Grove @ May 24 2010, 07:19 AM) <a href="index.php?act=findpost&pid=458555">[​IMG]</a></div><div class='quotemain'><!--quotec-->I think if you could leave the background stationary and keep everything else scrolling normally it would be perfect.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looking at the ASM, each zones background works differently. I removed the tiles from the background and it actually looks pretty good. It means I don't have to worry about the scrolling background or animation.
     
  5. VelocitOni

    VelocitOni

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    Does this mean we get to turn on frame skipping? :V

    That aside, this is an excellent and completely original Idea. For some reason, I thought this would fit more in Sonic 2.
    What will you do with the foreground tiles?
     
  6. <!--quoteo(post=460525:date=May 28 2010, 06:18 AM:name=Iceman404)--><div class='quotetop'>QUOTE (Iceman404 @ May 28 2010, 06:18 AM) <a href="index.php?act=findpost&pid=460525">[​IMG]</a></div><div class='quotemain'><!--quotec-->Does this mean we get to turn on frame skipping? :V

    That aside, this is an excellent and completely original Idea. For some reason, I thought this would fit more in Sonic 2.
    What will you do with the foreground tiles?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Disable them I think. There aren't many of them.
     
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