I buy the leak largely based on the fact that it sounds weird and not very fun. I remember Unleashed and Forces getting similar leaks that turned out to be completely accurate. I'm interested in it though. Maybe Sonic won't ever be "great" again, but interesting Sonic games are way more entertaining than boring ones. Using some kind of Boost adjacent mechanic to draw out crop circles sounds like something they'd come up with if they wanted to try something new with a degree of familiarity. It's not the in-depth physics I wanted but it's something different at least. Some speculation based on the trailer+leak. -The focal point of this game thematically seems to be contrasting the natural forests and ruins of this world with some sort of technology. We'll call that an affectionate send up to Breath of the Wild, but you could also read it as a return to the core themes of the series ala Colors if you define that stuff broadly enough. Other things about the leak actually remind me of a lot of the classics, like going into another dimension to grab the emeralds. Maybe this is just a game about Sonic taking a trip to a new island and unlocking it's secrets, like the old days. - the subtitles in a Sonic game usially refer to it's narrative instead of it's mechanics. The 'rangers' are probably a completely new set of characters, and unlike the last couple of games they don't sound like obstacles or functions. If the ghost girl the leaks keep referring to is a "ranger" it might be taking more from BOTW than I thought at first. Maybe it refers to this world's protectors and how Sonic has to take on the role in their absence. - I don't think the gameplay will be anything to write home about since the boost features in the trailer instead of rolling, but I do wonder how they managed to make drawing lines as Sonic easy in that format. They had to have at least slowed him down, but how do they keep it from being a mess, visually? An overhead camera like in the trailer, maybe? Maybe holding "Boost" in the overworld unlocks a more lenient turning mode and even slows the game down so that you can easily draw out shapes. - How, exactly, do they expect to release a fast paced open world game on the switch? Botw and Mario Odyssey manage with Mario and Link's lower base speed, but they tend to have problems beyond that. I'd hate for the artstyle to be hampered by having to accommodate for every platform.