I'm pretty sure the hard mode (and possibly normal) version of the final boss has attacks it just doesn't use in easy mode. + - Those being it attacking Sage's shield and its cutscene death ball that temporarily depowers Sonic...which looks janky as hell. I think I prefer this over the base game's final boss, but, like everything else in this update, it's immensely rough and unpolished. I really hope Sonic Team reigns in their ambition with whatever's next. Frontiers ended up getting some pretty tight level design thanks to these updates (not the trial towers though, fuck 'em) and I'm glad they're willing to bring in other characters (even if they're bafflingly gimped compared to Sonic, given that they can't really do combat and can't activate several map mysteries for arbitrary reasons), so they've got something resembling a base, but they need to make it all fit together better and not have the game be held together by duct tape and dreams. Also, god, I am *sick* of the boring Starfall Islands environment design and all the floating video gamey platforms and rails. I would gladly welcome Green Hill back if it meant having more organic and focused environment design with loops and fun gimmicks and whatnot. Sure, they've never managed to make a full game of it, but fans have been designing better sandboxes for going on 15 years.