I'm always skeptical of YouTube critics, but he makes some good points, and got me thinking about Frontiers again. I agree with him that the presentation of Frontiers is off in some ways. The Islands look good, Ares especially, but the cutscenes are not always of the best quality. The intro in particular was a big let down. When I first saw it before I bought the game, I genuinely hoped it was fanmade, because I couldn't believe how ugly it was. Every mainline Sonic game from Adventure to Forces has had a CGI intro, even Secret Rings on the Wii had a CGI cutscene, but Frontiers? Nope. All frontiers gets is flat lighting, and stiff animations. It's even worse considering that there were CGI ads for Frontiers. What happened? Did the marketing team blow the budget for CGI and leave nothing for the actual game? The rest of the cutscenes vary. Some are more animated than others, the ones with knuckles on Ares have a lot of movement, but many others are just two characters standing still and talking. It was only a small point but I agree with him that the music is a weak point of Frontiers, not the titan boss music mind you, those songs are absolute bangers, but the whole rest of the soundtrack. The island and cyberspace tracks are mostly forgettable. Ares Island movement 3, Rhea Island and a handful of cyberspace tracks are exceptions, but I honestly can't remember most of the songs in the game. There are no bad songs in Frontiers but there are also only a few good songs. Most of the soundtrack is just background noise. The automation in Frontiers is often obnoxious. Usually when I was running around on the islands, I was always actively avoiding springs, and dash pads, and other such things, trying not to get flung into a five-second mini-cutscene and completely lose and lose all my speed and possibly get shot off in the complete opposite direction I was trying to go. This is especially egregious on Chaos Island, the 2D sections littered on the Island are so annoying. Any spring or dash panel has the potential to send you into a 2D section that can take anywhere from 5-15 seconds to escape, and they are EVERYWHERE. Whoever thought 2D sections in an open world was a good idea should be fired. I get the feeling that Sonic Team did not have confidence in Sonic Frontiers when they made it. Which shows in its lack of difficulty. None of Sonic Frontiers is hard, not the enemies, not the titans, not the cyberspace levels, even the S ranks are easy (not 1-2 though for some reason). The complete lack of challenge says to me that they thought if players encountered any adversity or obstacles, they would give up and play a better game. The recent additions of the Cyberspace challenge, battle rush, and extreme difficulty prove this. Now that Sonic Team knows the game is good, they add in challenges, because they're now confident people enjoy the game enough to overcome them.