Discussion in 'General Sonic Discussion' started by MykonosFan, May 27, 2021.
XSX (updated now!) - pop-in not fixed
Liking the song selection and finding notes though
Heads up about the challenges: picking restart restarts the WHOLE thing.
For Cyber Space Challenge, that includes the restart command they added. You have to start from the beginning. If you screw up, it's better to take it, or die and go back to a checkpoint. A surprising lack of mercy there, I like it.
Doing the Cyber Space Challenge was easy, but of course Cyber Space has easy S-Ranks in general. I think the challenge has its own rankings, so you don't necessarily have to get S-rank in every stage to get S-rank. If you do poorly in one stage, make it up in the next.
Battle Rush was more interesting, since the combat doesn't usually have a ranking system. For starters, you choose the save file, and that's where you get your stats and skills. So you can cultivate a Sonic that you want to use, but also, if you just want to get the bonuses, you can just start up your level 99 save slot.
I went in with level 35 and got a B rank on the Kronos Island challenge. I was surprised. In my defense, I screwed up on the round with the flying enemies.
Here's another note! Guardians like the Asura won't explode until Sonic's finished with his animation. And for the love of God, if you Cyloop Giganto, make sure you knock him to the ground BEFORE you finish him off. If he loses all of his health, he will very slowly drift to the ground and you can't finish the fight until then.
Otherwise, this update is great.
Yep, there's something unlockable here.
One more thing! This update seems to break HedgeModManager outright. Couldn't get the game to boot until I turned off all the mods, even the codes.
EDIT: Mods seem to work after you get the game booted, though.
For those going around collecting notes for the jukebox, I don't believe auto save works all the time for them. So try not to die after grabbing a bunch.
Good thing I saw this before bed. Updating on the Xbox right now.
1.28GB on the Xbox for anyone else who is curious and is not able to download at the moment.
I may go dark here until I grab those S-ranks and get whatever the something special is… is it possible that the Extreme difficulty is what is locked behind this? Or is that available from the get-go?
I am getting the vibe yes, it is locked behind this. Supposedly at least. It's definitely not available from the get-go.
I wonder if
Extreme difficulty would just be a health and damage increase, I'd be nice if there was something special.
Extreme Difficulty Spoilers:
Spoiler: What Extreme Difficulty Entails
Can't level anything up
Enemies are stronger
Must be a new game, difficulty can't be changed
Sonic dies in one hit
Cyber Space S-ranks are steeper
Looks like someone on Sonic Team made a little oopsie poopsie doopsie when they released the update.
Spoiler: If you wanna know...
player_common files (that's the file that has Sonic's data) for Tails, Knuckles, and Amy
sonic team really saw people complain about Frontiers being easy and said "ok, fuck you assholes"
First impressions of the update:
Cyberspace controls better. Not that majorly different, if you didn't like Cyberspace before this won't change your mind, but the slightly tighter turning radius while boosting is nice. Just feels a tiny bit better overall.
The weird delay when using the quickstep has been fixed, it's now instant like previous games.
Music choices are great, I love the variety on display. It's just fun to run about the islands and find new songs!
The all stages rush for Cyberspace is good fun, I enjoyed playing it. It's a nice endurance test.
Photo mode is pretty nice, not much to say other than that really. I like to take pretty pictures.
Bosses in the earlier islands go down really quickly in the battle rush if you're at max level. I melted through Giganto in like, 3 minutes. Not exactly complaining though, doing so was fun as hell.
Overall I'm very happy with this update. Nothing too game changing but I'm happy. Considering this is supposed to be the weakest of the three updates, being the first, this makes me pretty hopeful for the next two!
The game now knows if you used the homing dash: if you used it, your time will have an asterisk next to it.
Uh, did they really change the physics in cyberspace? I admit I've been using Tracker's mod long enough that it's hard to tell what vanilla felt like, but I'm still letting go of the boost button whenever I need to make a sharp turn.
Akk, my saves are gone post my initial one at the 9 hour mark on chaos island, so I just restarted the game. Shame I’ll have to play through this to play through the challenges to play through the game a 6th time, because Extreme mode really sounds extreme. Like damn that’s a mean mode isn’t it. But the more challenging S ranks will be something. Officially sanctioned hard mode, love it.
Also THATS what the * means? You used the homing dash? How weird.
Btw, still a bit disappointed at how upgrading works. There’s no like “how many levels you do you want to go up” thing like I hoped, they just added options to go all in on speed or all in on rings, it works I guess but it’s clunky. That in-level reset though in cyberspace? Genius.
Small changes, but just enough to be noticeable.
Sega: The asterisk you see? It is shame.
I don't know what the point is, in that case. Just let me turn while boosting!
Took less than a minute after installing the update to find a new bug. Using the PC version with a DualSense controller is not a common setup, seeing as how the update mistakenly uses the XBox controller UI in the Pause, Arcade Mode, and Cyberspace Challenge menus when a DualSense controller is used.
Kishimoto just posted these. This man is an excellent example of responding to feedback in a classy matter. These were auto translated using twitter. Here are their urls:
Can any useful information even be gained from those files?
Does the game remember your time if it has the asterisk?
Separate names with a comma.