don't click here

Sonic Frontiers Thread - PS4, PS5, Xbox, Switch, PC

Discussion in 'General Sonic Discussion' started by MykonosFan, May 27, 2021.

  1. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
    19,483
    1,091
    93
    Long-term happiness
    Updates 1 and 2 are fairly trivial items in the grand scheme of things (and do reek more than a little of "stuff that we ran out of time to put in before it shipped"), but Update 3 is a surprise and probably the most substantial piece of post-launch DLC that Sonic Team's done. That said: the fact it's free probably DOES mean they're just going to be reskins with maybe an extra move each, but you know what? They don't need more than that, that's how the classics did it.

    Really couldn't give 2 shits about more of the dreck storyline but eh :V
     
    • Like Like x 3
    • Agree Agree x 1
    • List
  2. VenomTH

    VenomTH

    Member
    129
    36
    28
    I was not expecting to wake up today and learn that this game was offering live-service content, especially after Sega and Sonic Team historically never offered DLC (despite pioneering the concept in Sonic Adventure). Like others have said, my cynical view is that this was content removed/held back from the main game with simple character reskins to be released as free DLC to drive interest but I'm really excited nevertheless. I'm guessing + - the new story takes place during the events of the game   .
     
  3. MH MD

    MH MD

    Member
    761
    591
    93
    Sonic Unleashed did in fact have DLC , for Harder levels
    Technically Generations had that shitty pinball DLC
    Lost World had Zelda and Yoshi DLC
    Even Forces had Shadow Episode

    ….Sonic Team had better DLC history than i thought in fact
     
  4. Dark Sonic

    Dark Sonic

    Member
    14,631
    1,617
    93
    Working on my art!
    I wouldn’t call Episode Shadow DLC it’s practically bundled with the game. 06 also had DLC in the form of harder levels and those amigo stages.

    Unleashed’s was the most robust, in addition to its harder levels it had new acts, however some of them were retooled unfinished content. Generations had by far the worst dlc, and it would have been the perfect game for it (I always wanted another era consisting of levels from Sonic 3, Shadow, and Secret Rings).
     
  5. MH MD

    MH MD

    Member
    761
    591
    93
    I mean in terms of actual long term DLC support, yeah only Unleashed comes to mind
    -of course there is Mania but it's not Sonic Team so....-
     
  6. VenomTH

    VenomTH

    Member
    129
    36
    28
    Eh, most DLCs have always been small additions like bonus levels, modes, or character items. Full-fledged expansions, season passes, or live-service models with regular content drops have always been reserved for other games in the industry. Generations had the greatest potential for DLC but nothing was offered. I would have loved to pay money for extra classic or Adventure stages even if I don't support season passes.
     
  7. Frostav

    Frostav

    Member
    657
    225
    43
    This game must be doing quite well for Sonic Team to be doing an unprecedented amount of post-launch updates. I'm so used to them dropping games and running off to the next one. I guess I will have to pick this game up one day, huh?
     
  8. synchronizer

    synchronizer

    Member
    2,307
    112
    43
    + - I wish they'd replace the final boss with something that matches Sonic's weird "help me titans" line that clearly suggests some grander plan than what we got. Mania plus replaced the Metal Sonic fight, but... I doubt they'd actually retcon the original final boss and put-in something better, right? Also, I hope the new story is more than just some reskins and new dialogue. The postcredits sort of imply an extension to the story after the game though. This was all probably planned from the beginning.  
     
  9. Antheraea

    Antheraea

    Bug Hunter Member
    yeah, this is giving me the vibe that the game has exceeded their expectations by a lot. having the new characters (the harder, more intensive work) be in update 3 implies they haven't started work on that at all yet (or at least didn't start it in the period between going gold and release, like lots of DLC out there), and thus probably didn't plan it at all until the game did well.

    which makes me happy!! I never thought this game would be getting any post-release support outside of bug fixes.
     
  10. foXcollr

    foXcollr

    Resident Dolphin Member
    738
    634
    93
    US
    That footage of Kronos with less pop-in is brilliant and I really hope someone releases a mod / code for it eventually. I mean... tbh Sonic Team should be the ones changing these values in an official patch (which may not be out of the question), but if they won't do it then perhaps someone in the community will share a solution.

    It's still not perfect, for example you can still see some of the signposts and other objects pop-in close to Sonic, but it's such a huge improvement.
     
    Last edited: Dec 1, 2022
  11. Mana

    Mana

    Good! Great! Awesome! Outstanding! Amazing! Member
    926
    364
    63
    I wonder when we will find out how the game did sales wise. Maybe after Christmas?
     
  12. Starduster

    Starduster

    Can bench press at least two Sonic the Hedgehogs Member
    2,273
    1,383
    93
    Britain
    Fighting my procrastination addiction
    As far as I’m aware, we do have some numbers from retail sources, like how it debuted 4th in the UK. I imagine it’s already a million seller at this point, if not a multi-million seller.
     
  13. RikohZX

    RikohZX

    Member
    1,025
    287
    63
    I believe assumed reports implied it already beat a rough estimate of Forces' 3 million launch sales within a matter of days, but we have no real records of any sort yet.
     
  14. Damn, Edge gave the game a 3/10...
     
  15. Sneasy

    Sneasy

    Sneasy Member
    947
    787
    93
    They gave Generations a 5 and Colors a 6, so EDGE's opinions on Sonic games is something I never jived with, lol.

    From the snippets of the actual review, they complain about how the combat is "button-mashy" (can't agree) with "overly-long health bars" (absolutely not, if anything they die too quick), but that also the skills have "tediously long animations" (they're 2 seconds at most and you can cancel them into other moves), To me, Frontiers' combat is a good example of the difference between a "button mashy" game and a game where button mashing "works" much like how never boosting in a Sonic game works.
     
    Last edited: Dec 1, 2022
  16. Snub-n0zeMunkey

    Snub-n0zeMunkey

    yo what up Member
    838
    926
    93
    The full livestream with Morio Kishimoto is up in case we have any Japanese speakers here who are willing to translate :)
     
    • Agree Agree x 2
    • Like Like x 1
    • List
  17. almeda

    almeda

    you are now watching madTV. Member
    Honestly, till now I wonder why they never capitalised on Generations' success. It was such a stupid move to not include more stages as part of a DLC. All we got was... pinball? It's so crazy to me.
     
  18. Dark Sonic

    Dark Sonic

    Member
    14,631
    1,617
    93
    Working on my art!
    I honestly don’t see how this game deserves less than a 5/10 even if you don’t like it. That score and Sterling’s 1.5 are ridiculous
     
  19. Hamzawesome

    Hamzawesome

    Member
    140
    62
    28
    I can understand to a degree, one look at the world can tell you that it wasn't really made for Sonic. They just made a generic world that feels like it was built for any other character then they slapped a bunch of rails and dash panels on top of it as a band-aid. In other words, it feels like something a team of amateurs would build rather than a team of professionals, and that's not something everyone can overlook even if the game still is fun. Combine that with the easy platforming/puzzle challenges, the draw distance issues, and the general lack of polish, and it's not hard to understand why some would be very critical.
     
  20. Zephyr

    Zephyr

    Member
    3,733
    631
    93
    US
    Yeah, it's not some unforgivable sin that some people might genuinely not like this game, or in fact really not like it. Their gripes might not make the game a 3/10 on one's own personal scale, but it might on someone else's. A 1/10, a 3/10, a 5/10, etc. etc. mean different things to different people, which is one reason I think numerical scores are of way more limited importance than some people in this thread are regarding them as having (and one reason I didn't bother trying to give one, myself).

    I don't wanna say they're completely pointless, because they can be useful for the purpose of trying to quantify a critic's thoughts, which in turn can be useful for aggregating data, etc. Being able to quantify the reception to something has value; people rejoice when a thing they like or were looking forward to is well-received. But, again, it's an attempt to quantify someone's experience, and that's never going to be perfect or universal.

    Haven't seen Sterling's review or this new one that gave it a 3/10, but based on what people have said, I'd wager that Sterling's was probably a disingenuous stab at quantifying their experience. The other one though? While the combat wasn't nearly as tedious as I had expected, I think it's perfectly possible and reasonable for someone to walk away with the thoughts so described above. So I'm not as willing to immediately disregard it as disingenuous just because it's lower than most.