The point he's making is that the loop massively autocorrects and serves as a form of automation to cover up inaccurate controls. If you miss the hoop then yes you should die. You don't because the developers know the controls are not good enough for precise platforming. It's just more automation and its something I think is a problem in the overworld too. There are loads of springs which automate launch you through hoops and rails. If you don't care about automation it's no big deal but it's automation. It's no different to Forces. And I think people need to stop complaining about negativity. I'm not constantly complaining about everyone being positive about a game I think looks below average in some respects (like combat). I mean I've okay done it once but not constantly. We have just as much a right to complain as you do to praise. And I think some of the aspects of the game look good. I think the story and Sage have hilarious dark era Sonic vibes honestly but I think it'll be entertaining. I think the Cyberspace levels have a really nice artstyle. I actually like the juxtaposition of open world and Cyberspace. I think the open world geometry design has been good. But I also think some of the stuff is really unacceptable. I think the combat looks atrocious. I think the generic platforms and abundance of sky rails in the open world look really ugly. It's not black and white game is good or bad.