I think I may be eating my words a bit. Spoiler Sunset Green Hill stage. NOT entirely 2D (not 2D at all, judging by this footage), which is weird given we thought there would be strictly 2D and 3D stages, but that shot from the trailer definitely was 2D. I guess they just...stripped the 2D sections out of modern Gens GHZ. Ditto for chemical plant. COULD they build a whole game out of cutting their other games up and stitching them back together? I don't know why you would even do that. I'm honestly, truly hoping this is not a trend across the majority of the game. Some beams of light build a bridge, I'm guessing to the rest of Kronos island. Finally, Sonic running through those fields of things sticking out of the ground. I'm not sure what to make of this. It is clear that something is...happening. I honestly don't know what to say. I guess the best we can hope is that this is padding out the stage count. A few reused stages don't necessarily destroy what is supposedly the longest game in the series (especially since you could just not play the ones that reuse design, I guess???), but cramming them all in at the start certainly isn't inspiring. I mean, what. We maybe cut Green Hill and Chemical Plant a stage for 3D and 2D each, so if we assume they do that with the rest of the levels (which, judging by sky stanktuary, they aren't?), that's eighteen acts from Generations, stretched to its limit? I'm still not seeing anything from other Sonic games, which is what I said would be a smart move if they were gonna be reusing content. I dunno what the fuck is going on. This game has routinely showed me things I love and hate at the same time, and I really really want it to pull through and be cool. It still DOES look cool! But then it goes and makes a decision so confusing I have to wonder what the vision was even supposed to be here. EDIT: Oh yeah, and the drop dash is an actual spindash, so that's nice I guess.