I am intrigued by this level. I’m not hyped but I would certainly love it if Sega showed off an entire cyberspace level so we could get an idea of the level design. I’m also interested in seeing how the new boost system influences the cyberspace levels. Boosting off this ramp to get to the trick ring seems like it would be very satisfying: I’ve recently been replaying Generations with a new mod where Sonic carries his momentum in his jumps. I’m also using a mod that gives Sonic his SA2 bounce attack. These mods fixed my biggest issue with Generations which is that the platforming felt stiff… and frankly the level design had a lot of waiting the wreaked of Sonic 1. These mods both made it feel good to control sonic and gave him the tools to make platforming fun. The point of my rambling is that I think Generations’ boost levels were close to something really spectacular. They just needed some tweaking…unfortunately Generations’ lead level designer is gone and Frontiers is built off of Forces (which just feels awful to play). That said the game informer article was complimentary regarding Sonic’s controls… so we’ll see. Overall, the game informer article has further dimmed my excitement for the cyberspace levels as the way they are breaking the levels up really reminds me of colors and forces. For me that is not good. I shouldn’t be surprised since kishimoto was involved with those games as well. Colors had short levels with a SMB3-esque world map and we know that Frontiers open world is inspired by SMB3’s world map. At the end of the day though I need more gameplay before I can really make a judgement.