Funny you mentioned that, I mocked this up earlier today but only posted it on SSMB: I think I got everything right. Nobody's contradicted me, at least. The one thing I didn't mention is I'm pretty sure the air dash is just the air boost, like in Colors. However unlike Colors, it seems to always act the same and not require you to be out of boost energy (a thing I didn't like)...because I guess this game doesn't have boost energy. It's sort of a middle-ground between the boost and Lost World's run button. Though if I'm honest, I know at some point there's gonna be a mod that nixes the double jump and boost (assuming you don't need it for anything else) and places the air dash and homing attack on the A button, and honestly I'm not complaining about that. If the nature of these modifiable physics (and the...potential? presence of any kind of downward momentum) has anything to say, we may be able to jury-rig the closest thing to a Sonic Adventure game in sixteen years. I don't know how Sonic executes the special combat moves. Maybe it's on the left trigger.