I also hate the argument that newer/younger audiences will struggle and hate any real form of physics in 3D, when a lot of us grew up with the Adventure games. Far from perfect and automated in their own ways, but to this day many people still preach for a return to Adventure for a reason. Super Mario Odyssey has more physics than a Modern Sonic game and no one complains. Stop with this broad statement stuff implying this stuff can't work when both other notable studios and indie games have proven it can, just no one has managed to hit a sweet spot yet. I also know level design is a nightmare for this stuff, but I think part of that problem is the hunt for HD/next gen graphics with beautiful environments. We should really harness the power of the abstract and simple more, it almost always looks more striking. But hey, AAA development hates simple.