Let's also not forget that there is more evidence of this being a sort of deeper-seated SEGA issue than just "devs bad". As much as we all thrive off of the "but Dimps made this" / "but Red Button made this" / "but Blind Squirrel made this" copium, there has got to be a reason why there is such a low amount of quality control even when it comes to outsourced titles. Even if SEGA isn't directly credited as the developing studio, they have some responsibility to give the studio a general direction and guide development, and even if we were to argue that SEGA is 100% blame-free for the production of these titles, they have a history of outsourcing games to these studios again, and again, and again. When you consider that, on top of Sonic Team having a roster of devs who have worked on blockbuster titles for other companies, I think there is sufficient evidence that Sonic is just in bad hands. We are quick to blame 13 underpaid employees with the title of "3D Environment Artist (Overworld)" when historically, Sonic has underperformed regardless of who is making the game... the common denominator is just SEGA as a company oversees everything. Mania is probably the only exception I can think of in recent years... but even then, SEGA (and Iizuka himself) continually intervened to change the original vision for Sonic Discovery, drastically reduced the number of new levels and bosses, asked the team to remove features, and shoved Denuvo into it. Yippee.