It's funny that the most I can think of this now is "Well, at least modders won't have the 8-directional issues Forces had and now have something to play with that supports larger levels and less finicky slope movement." I think part of my problem is that if this was just more stage-focused then it wouldn't be so.. weird and aimless and stuff. Like, a game composed of actual stage design, and not what feels like random snippets of stage design strewn about an empty place like it's Yooka-Laylee. It's kinda what happened to Metal Gear Solid V or even Halo Infinite: you're just adding random, pace-breaking busy work and travel time in between the real content. I'm sure that by endgame they'll likely really hone down some more focused stuff if this really is "open zone" instead of open world, but first impressions are everything and I feel like this is a tech demo game for bringing back asset/level streaming that they gussied up into being a major release.