The only thing I'm really turned off by are the grind rails. Having rails inexplicably in the air was fine-ish when the levels were ultimately linear obstacle courses full of completely surreal architecture but they look absolutely ridiculous when right above a big world that looks like...an actual world. Why would I ever ride these? Why do rails take turns and curve around over flat ground I could just run over instead? A rail can take a needlessly elaborate course when it's the only path over a bottomless pit, but when there's ground I could just run over and do more shit on it's like....huh????? They don't even go anywhere!!! They're all like 50 feet long??????? I don't mean to be a downer but it feels like they're just so thoughtlessly placed there because "Sonic games should rails" and the last impression this game needs to make is that there isn't a whole lot of proper direction and thought behind its design choices.