Not sure why no one else has reported this, but whenever I pick either of the gamepad xmls, the camera won't stop orbiting around Sonic. This is after I replaced the old xmls with the new ones. Is this a problem native to Logitech controllers? Other than that, with the keyboard and mouse, turning feels marginally easier and there's much less friction when in air, so that's good. I still definitely recommend some kind of step-by-step traction function to Sonic's motion that doesn't take away from his high-speed potential. Basically I want to feel Sonic's feet hit the ground with each step, at least until he reaches high-to-full speed, without losing the speed or firm control, and I don't think he should shoot over a flat surface after running quickly up a incline slope before it. That being said, I'll wait until I see how some more original Freerunner stages work.