Well, that's the thing though. For everyone who thinks we intended this as SFR level design: this is just a test stage we chose from vanilla Blitzsonic. Give credit of that to the people who modeled it for the original Blitzsonic. We didn't do it. :v: On that topic, the level layout style this game is planned to have is along the lines of Sonic Adventure, except with slightly more expansion, and little to no bottomless pits and/or automation. Be expecting the game, if anything, to be like a lovechild between the classic games and a flare of SA1 happened. Also good to hear people are liking the concept behind the Instashield ability.