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Sonic Freerunner

Discussion in 'Fangaming Discussion' started by Azookara, Jan 23, 2010.

  1. The KKM

    The KKM

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    IDW's Sonic the Hedgehog comic books
    Ah, much better. Future recommendation- use png to save sprites, not jpeg.

    EDIT: But where would Sonic hit him?
     
  2. Impish

    Impish

    Member
    Azu came up with the idea that sonic has to keep jumping on the rod, pushing it into the ground, making the radius get smaller, and eventually when the whole rod is under, the ball and eggman crash into each other, destroying the machine.
     
  3. Dude

    Dude

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    Random VR/AR trash
    Put a peg/stake on top of the center shaft, and every time you hit it it drives the chain futher into the ground, shortening the distance.
     
  4. SF94

    SF94

    Tech Member
    <!--quoteo(post=400090:date=Jan 24 2010, 05:59 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Jan 24 2010, 05:59 PM) <a href="index.php?act=findpost&pid=400090">[​IMG]</a></div><div class='quotemain'><!--quotec-->But what's the big difference? I mean sure, it's awesome, but it's almost technically the same thing, plus slightly modified shoes and gloves.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I just think it gives more of a classic feel. Although, I guess you can say the original BlitzSonic model accomplishes that...
    Eh, whatever. We'll have to see how the models come out.
     
  5. Afti

    Afti

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    I made a Badnik.

    [​IMG]

    For Molten Crystal. Not properly textured yet, just flat colors.
     
  6. Azookara

    Azookara

    yup Member
    <!--quoteo(post=400123:date=Jan 24 2010, 08:48 PM:name=Morph)--><div class='quotetop'>QUOTE (Morph @ Jan 24 2010, 08:48 PM) <a href="index.php?act=findpost&pid=400123">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=400090:date=Jan 24 2010, 05:59 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Jan 24 2010, 05:59 PM) <a href="index.php?act=findpost&pid=400090">[​IMG]</a></div><div class='quotemain'><!--quotec-->But what's the big difference? I mean sure, it's awesome, but it's almost technically the same thing, plus slightly modified shoes and gloves.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I just think it gives more of a classic feel. Although, I guess you can say the original BlitzSonic model accomplishes that...
    Eh, whatever. We'll have to see how the models come out.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    What's the problem? All I'm planning is for it to look exactly like this:
    [​IMG]
    You know, now with this design, I don't know if I want the other shoes or not :v:


    <!--quoteo(post=400125:date=Jan 24 2010, 08:52 PM:name=Afti)--><div class='quotetop'>QUOTE (Afti @ Jan 24 2010, 08:52 PM) <a href="index.php?act=findpost&pid=400125">[​IMG]</a></div><div class='quotemain'><!--quotec-->I made a Badnik.

    [​IMG]

    For Molten Crystal. Not properly textured yet, just flat colors.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Neat, although maybe we could edit it where it looks a bit more detailed and refined, and has signature badnik googly eyes. :) Good idea though. I could actually see it shooting snowballs out and pelting them at Sonic.
     
  7. Afti

    Afti

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    It'll have proper details when it's fully textured.

    I don't like the idea of giving it googly eyes; it's a snowman, and it should have snowman eyes.
     
  8. Azookara

    Azookara

    yup Member
    Well it is a snowman robot :v:

    But I see what you're getting at. Maybe it would be better just to stay like that.
     
  9. The KKM

    The KKM

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    IDW's Sonic the Hedgehog comic books
    <!--quoteo(post=400128:date=Jan 25 2010, 02:59 AM:name=Afti)--><div class='quotetop'>QUOTE (Afti @ Jan 25 2010, 02:59 AM) <a href="index.php?act=findpost&pid=400128">[​IMG]</a></div><div class='quotemain'><!--quotec-->It'll have proper details when it's fully textured.

    I don't like the idea of giving it googly eyes; it's a snowman, and it should have snowman eyes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm... what if we did inverted googly eyes? Because it looks too generic now, honestly.
     
  10. Azookara

    Azookara

    yup Member
    ^This. That actually sounds much better that way.
     
  11. SF94

    SF94

    Tech Member
    <!--quoteo(post=400127:date=Jan 24 2010, 06:57 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Jan 24 2010, 06:57 PM) <a href="index.php?act=findpost&pid=400127">[​IMG]</a></div><div class='quotemain'><!--quotec-->What's the problem? All I'm planning is for it to look exactly like this:
    imagelolwut
    You know, now with this design, I don't know if I want the other shoes or not :v:<!--QuoteEnd--></div><!--QuoteEEnd-->

    There isn't a problem, it was just a suggestion =V
    That looks pretty decent though... Yeah, the shoes are kinda bright o_o'
     
  12. Azookara

    Azookara

    yup Member
    Don't you know; saturation is awesome! :specialed:

    But yeah, I'm getting off now (sleeping is also awesome), so I'll be back tommorrow with more stuffs.
     
  13. Afti

    Afti

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    Less generic, more capable of hurling snowballs through bread lines. Introducing...

    The Snowviet!

    [​IMG]
     
  14. Polygon Jim

    Polygon Jim

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    across town from Hinchy
    All the bitches.
    <!--quoteo(post=400127:date=Jan 24 2010, 09:57 PM:name=Azukara)--><div class='quotetop'>QUOTE (Azukara @ Jan 24 2010, 09:57 PM) <a href="index.php?act=findpost&pid=400127">[​IMG]</a></div><div class='quotemain'><!--quotec-->All I'm planning is for it to look exactly like this:
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->


    No I quit.






    But by that, I shouldn't be on the list as a Sonic modelers, most likely I'll only be doing things like items. I'm very rusty on characters. And for items I said "might". As in I have no idea if I will or not.
     
  15. I guess I will be working on badniks/bosses/objects. To keep the models simple (and fast) I will make low poly models, and UV map them with good textures. I don't know if that is how you want them displayed in-game or not, but it should work just fine even if you apply a Blitz brush effect to it for shine/specular.

    Oh and I made this stupid little spiral object just for the hell of it.
    [​IMG]
    [​IMG]

    Edit: In addition to making new original models, here are some classic ones I made long ago. Just let me know if there are any here you want.
    <a href="http://members.cox.net/eight/sonic_badniks.jpg" target="_blank">sonic_badniks.jpg</a>
    <a href="http://members.cox.net/eight/sonic_bosses.jpg" target="_blank">sonic_bosses.jpg</a>
     
  16. Greg the Cat

    Greg the Cat

    I'm gonna draw it! Misfit
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    Comics from the Mind of Yours Truly, A little workshop of animation, Sonic FreeRunner
    <!--quoteo(post=400253:date=Jan 25 2010, 04:41 AM:name=8-Bit Dragon)--><div class='quotetop'>QUOTE (8-Bit Dragon @ Jan 25 2010, 04:41 AM) <a href="index.php?act=findpost&pid=400253">[​IMG]</a></div><div class='quotemain'><!--quotec-->Oh and I made this stupid little spiral object just for the hell of it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You call it stupid, but I think it looks great.
     
  17. Dr. Mecha

    Dr. Mecha

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    3d Models
    You probably saw the models I done in the pass few years and I hoping that those became part of the project itself. I already rigged Sonic and Tails, and I'm about to rig Eggman next.

    So far the project is coming along pretty well.
     
  18. DigitalDuck

    DigitalDuck

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    <!--quoteo(post=400253:date=Jan 25 2010, 10:41 AM:name=8-Bit Dragon)--><div class='quotetop'>QUOTE (8-Bit Dragon @ Jan 25 2010, 10:41 AM) <a href="index.php?act=findpost&pid=400253">[​IMG]</a></div><div class='quotemain'><!--quotec-->Oh and I made this stupid little spiral object just for the hell of it.
    [​IMG]<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would look especially great if it was a little thinner, a little longer, and as a bridge over a river.
     
  19. Which one do you guys prefer?

    This one :

    [​IMG]

    Or this one :

    [​IMG]
     
  20. Dude

    Dude

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    Random VR/AR trash
    First one, it's lit better. But it's level design is too open. When you're done with the layout you should enclose more (read: almost all) of it and add background elements.