I've just rewatched all of Sonic Forces' cutscenes in one sitting. I'm nearly three years too late, but... they're really good?! And I don't remember thinking that when I played it on release. The first thing to be noticed is the major step up in coreography. Gone are the empty spaces where characters stand in a circle talking to each other. They actually move around now. The cutscene where Sonic gets beaten up is a joy to watch. From his entrance and initial punches with Infinite to Tails tapping his screen desperately and Sonic falling to the ground defeated, everything is snappy and doesn't waste time. To accompany that improvement, the animations are also better. However, I think the current models hold the animators back a lot. They feel stiff and aren't very expressive, a lot of people have pointed that out already. Second, the camera angles. I might be misremembering, but Colors, Generations and Lost World had an abundance of eye level shots, shot/reverse-shot and overall very bland composition. Sonic Forces constantly implements angles that emphasize movement, scale and even character. For example, Infinite always has the camera looking up at him, like we're at a level below. It's never static and it helps a ton. Finally, the voice acting. Nearly every line is delivered perfectly, the cast has really grown into these characters. Roger doesn't have the same energy as Ryan, but neither did Jason, and both still brought the cockyness and heroic nature. But where Roger really shines is the banter: I don't know if it was intentional, but Sonic just barrels through his lines sometimes, like when asking Infinite for the source of his power or when trash-talking. It fits. Heck, he even made me laugh with his joke about Eggman not having any friends because he kept referring to himself in the third person. Silver brings the drama and determination, which ties into his role of a more traditional hero, it's refreshing to see Knuckles' new dumb, cocky comic relief personality being properly utilized, etc. Infinite deserves an entire post of his own, but let me just say he is delightfully edgy. Tasting the terror? Smelling the fear? It's purposefully over the top and I love it. Mike Pollock is great as always, but I can appreciate his efforts at sounding more menancing this time. I enjoy listening to every character talk (except Tails, but for different reasons). Only one line felt very off to me, when Rouge sees Omega at the end of the game. You might not like these voices, you might think they don't fit, but you have to admit it's polished work. Voice acting in this game is top notch and I'd be hard-pressed to find someone who can debunk that. With all of that said, why hasn't anybody made a video on this topic or something? Have people talked about this and I didn't catch the discussion? I get it, the story is badly paced, it comes and goes too quickly. There is a bit of jank, with the reused models for the rebellion soldiers, Shadow's Chaos Control animation, Eggman and Infinite standing around in Green Hill, etc. But these are few among very well made cutscenes that we haven't really seen since... I don't know, Sonic Adventure 2? People asked for a more involved narrative and Sonic Team delivered, but they got a lot of flack for Sonic Forces' story and I really hope they don't give up on these improvements, like they've done with other good things because the games that introduced them had a bad rep. Maybe I'm missing some huge flaw, I don't know. Please feel free to point it out if that's the case.