I mean....I guess so? Maybe? On one hand, M. Sonic‘s controls in Forces are absolute rubbish and the game is smothering the stages in tons of scripts/automation, so those stages put in an environment with decent controls and some amount of player freedom is a definite improvement. On the other hand, the stages themselves are trite in design and short in length to the point of arguably being fundamentally flawed. Bad controls or no, most of the stages don’t look like they are any fun to play to begin with. Which for me, is the opposite reaction I get from looking at SRB2’s stages. Even with the aforementioned problems abound, I’m honestly left impressed with the substance that has poured into those levels. It’s a game I really do want to try out for myself someday.