So I just played the game from start to finish in a matter of a few hours. I didn't enjoy any of it. Not one moment. Setting the cringe worthy and edgy story aside (and believe me "WE ALL DID IT TOGETHER" and "LET'S SHOW HIM THE REAL POWER OF TEAM WORK" is nothing compared to this), I found myself staring at the screen in disbelief. Was it trying to be serious? Lighthearted? A rebellion? Really? This isn't Star Wars. Was it aimed at kids? Why use words that children wouldn't understand? I was very disappointed to say the least. The game felt like it lacked any cohesiveness with little to no variety. You had to do A or B to get past areas. I'm not one to be picky about controls--every game is different and I adjust...but I felt like controls lacked consistency. You went from being slow to full speed with no acceleration present. Navigating 3D spaces by turning was also tedious as your character would turn in an inconsistent circle. Horizontal navigation in 2D seconds was inconsistent. One moment you'd be moving, and the next you're at full speed and then down into a pit you go. Classic stages were okay, but nothing felt new. It was lots of rehashed gimmicks. OC stages were homing attack chains with some hold LT to burn every enemy with no real challenge. Sonic stages were boost and homing attack chains with some occasional stomping to get past obstacles. The bosses were, again, rehashes of previously used gimmicks--knock back a projectile ala Iblis in '06, or were boost and homing attack. Sound design was okay. Don't understand why they replayed the same variant of the 'Illusion' sound effect. After a while it felt overused. Wasn't a fan of the adjusted ring sound from previous recent titles, and I guess hearing the SaSR jump sound was cool. The music for classic Sonic was nice, but not breathtaking. Didn't really set a tone or mood. Was just "good enough". The rest of the tracks, honestly, felt like bad dub step DJ remixes. The only real track that sets mood and takes you on a wonderful musical journey is the Title and Main Menu. Graphically this game isn't cohesive, although more so than the game play. What's with all these artifacts in the reflection? Why are shadows popping in and out? Why are there floating shadows? Why isn't setting AA to the highest setting getting rid of shimmer? Clipping geometry isn't nice. For some strange reason, the game wouldn't run at 60fps. Cutscenes would play at 30, which I assume is on purpose, but the game itself ran at a strange 59fps, which caused some irritating stutter. Replay-ability is there, but nothing really makes me want to go back. Some extra stages, that's nice. But the main course was like a frozen meal. Passable for food, but not great. This game had such a long development cycle, I expected something more. But maybe Sonic Team has lost its passion for crafting forward thinking, 3D platforming. SEGA appears to be milking nostalgia, and honestly, it was nice for Generations, but not for this. Mania is, I feel a spin off of sorts, but for a game that is a company mascot, wow. Down in the dumps it went.