With Infinite phasing out like he himself was an illusion or some such, I get the feeling Eggman basically hijacked the Phantom Ruby from him, caused it to absorb Infinite or maybe even kill him off-screen by dissipating him, and used the Phantom Ruby from there. The problem is that the game doesn't even attempt to explain it, but the Phantom Ruby gets destroyed in the ending, so whatever unpleasant fate Infinite had doesn't really matter when he's probably dead either way now.
It's probably this place. http://vignette4.wikia.nocookie.net/sonic/images/6/64/KINTOBOR_FORTRESS_AOSTH_E27_BOOGEY-MANIA_da_PINGAS_EPISODE_%281993%29.jpg/revision/latest/scale-to-width-down/2000?cb=20130108180605 On a more serious note, I don't think you can get to zero percent without Dr. Eggman being certified scrambled and dead.
That makes enough sense, but what doesn't make sense is how Sonic and Co. Somehow take back like 130% of the world. Like what, is that suppose to be a buffer or something?
I should have clarified, that was also part of what I was talking about with the whole Eggman with 0.01% of the world. ...How do you reclaim 130% of the world? That implies extra. Extra territory that was not included in the base total of the story or whatever. Since the game started at 100%. So why would they include that? The abrupt, confusing end to Infinite... The random and unexplained Death Egg Robot final boss... No explanation to the origin of the Phantom Ruby...The lack of any real ending to show what happened to Eggman (and the percentage is NOT any real conclusion especially when compared to other games) and just the general lack of finality and story weight screams that this game is NOT complete. There's just no explanation. None. It's just abruptly ended and resolved as if this story that Sega hyped up as a global, major conflict just neatly tidied itself up in the span of 3 days. Completely. The end. When Forces first came out. I wondered why everyone gave this game such a hard time. I thought...'Yes, the game wasn't that good, but it wasn't a terrible, glitched out mess. It was solidly playable and at the very least it was not even a full $60.' But now, I finally get it. Sonic Forces embodies a maddening level of mediocrity, given the veneer of a nostalgic, epic celebration of Sonic's anniversary. For no reason other than Sega's desire to create a Sonic game for the least amount of cost, staff, and resources. It's essentially, a half-assed cash grab done out of obligation. Maybe it started out as something more, but something terrible in Forces' development happened that reduced it to this. And Sega gives absolutely zero fucks about this game or Sonic's brand health. If Sega did care, they would not have cut this many corners with this game and its number of developers. They would not greenlight charging money for Super Sonic. No, Sega aren't as nakedly greedy and shortsighted as EA, but something seriously is going wrong at corporate. There's no respect or vision with how to treat their "mascot" and his game series. It's just seen as a revenue stream meant to maximize profits for the least amount of cost as possible. This is appalling and I really think this needs to be confronted and called out. We've had crap Sonic games before but at least they tried. It doesn't even look like Sega is trying anymore.
Saw this at Walmart the other day. Sonic Forces was such a step backward that even the so-called "Switch tax" got applied in reverse. Spoiler ...or they just neglected to update the labels since all three come up as $29.83 when looking online.
https://twitter.com/RubyEclipse/status/945324837865746437 Apparently Sega got the message thanks to Twitter and their own Aaron Webber. Super Sonic will be free now and in the future. Thank God for small favors, I guess lol.
Should mention that I kinda love this game's soundtrack. That Dreamcast-era Wave Master schizophrenia is pure Sega and I missed it. Hope the composers remain well out of their comfort zones in the future, even if they're taking us along for the ride.
Problem is, the DC, Wavemaster-era music also had Fumie Kumatani, Jun Senoue, and Kenichi Tokoi, among others. Looking over the soundtrack's composers (Which aren't 100% known because no one's done scans of the soundtrack booklet) there seems to at least be more variety than Lost World, but that's not saying much.
The official tracklist credits on iTunes are: Disc 1 1 - Fist Bump - Douglas Robb & Hoobastank 2 - Theme of the Resistance (Title Screen Ver.) - London Symphony Orchestra 3 - Cutscene - Quickening of Evil - SEGA & Takahito Eguchi 4 - Lost Valley - SEGA & Tomoya Ohtani 5 - Cutscene - A Hero Falls - London Symphony Orchestra 6 - Theme of the Resistance - London Symphony Orchestra 7 - This Is Our World - A New Hero - London Symphony Orchestra 9 - Action on the Rails - SEGA & Kenichi Tokoi 10 - Cutscene - It's Good to See a Sonic - SEGA & Takahito Eguchi 11 - Ghost Town - SEGA & Naofumi Hataya 12 - Unstoppable - SEGA & Tomoya Ohtani 13 - Cutscene - Frightful Reflection - SEGA & Takahito Eguchi 14 - Nowhere to Run - Prison Hall (feat. Madeleine Wood) - SEGA & Tomoya Ohtani 15 - Cutscene - Zavok Appears - SEGA &a Takahito Eguchi 16 - Battle with Death Queen (Battle with Zavok - Remix) - SEGA & Kenichi Tokoi 17 - Egg Gate - SEGA & Tomoya Ohtani 18 - Danger in the Sky - SEGA & Kenichi Tokoi 19 - Arsenal Pyramid - SEGA & Tomoya Ohtani 20 - Arsenal Pyramid - Interior - SEGA & Tomoya Ohtani 21 - Double Boost! - SEGA & Tomoya Ohtani 22 - Luminous Forest - SEGA & Tomoya Ohtani 23 - Coiled to Strike - SEGA & Kenichi Tokoi 24 - Taking It Back - London Symphony Orchestra 25 - This Is Our World - Phase 1 - London Symphony Orchestra 26 - This Is Who You Are - London Symphony Orchestra 27 - Up to the Challenge - SEGA & Tomoya Ohtani 28 - Mission Failed - London Symphony Orchestra 29 - Fist Bump (Instrumental Ver.) - SEGA & Tomoya Ohtani 30 - Fist Bump (Piano Ver.) - SEGA & Koji Igarashi Disc 2 1 - Infinite - Tyler Smyth, Andy Bane & Dangerkids 2 - Cutscene - You May Call Me "Infinite" - London Symphony Orchestra 3 - Battle with Infinite - First Bout - SEGA & Tomoya Ohtani 4 - Faded Hills - Green Hill - SEGA & Tomoya Ohtani 5 - Battle with Egg Dragoon Mk. II - SEGA & Naofumi Hataya 6 - Cutscene - The Phantom Ruby / Evil Deed - SEGA & Takahito Eguchi 7 - Justice - Park Avenue (feat. Claudia Vazquez & B-BANDJ) - SEGA & Tomoya Ohtani 8 - Casino Forest - SEGA & Tomoya Ohtani 9 - Moonlight Battlefield - Aqua Road (feat. nana hatori) - SEGA & Tomoya Ohtani 10 - Sunset Heights - SEGA & Tomoya Ohtani 11 - Cutscene - The Fake - SEGA & Jun Senoue 12 - Virtual Enemies - Capital City (feat. Jon Underdown) - SEGA & Tomoya Ohtani 13 - Cutscene - This Is Your Moment! - SEGA & Takahito Eguchi 14 - Battle with Infinite - Second Bout - SEGA & Tomoya Ohtani 15 - Cutscene - Divine Intervention - London Symphony Orchestra 16 - Chemical Flow - Chemical Plant - SEGA & Tomoya Ohtani 17 - Fist Bump (FM Ver.) - SEGA & Tomoya Ohtani 18 - Red Gate Bridge - SEGA & Tomoya Ohtani 19 - Mark II Locks On - SEGA & Kenichi Tokoi 20 - Battle with Metal Sonic (US Ver. Remix) - SEGA & Kenichi Tokoi 21 - Double Boost! (Short Ver.) - SEGA & Tomoya Ohtani 22 - This Is Our World - Phase 2 - London Symphony Orchestra 23 - Episode Shadow - SEGA & Tomoya Ohtani 24 - Enemy Territory (Westopolis Remix) - SEGA & Tomoya Ohtani 25 - Eggman's Facility (Rhythm and Balance Remix) - SEGA & Tomoya Ohtani 26 - Virtual Reality (Supporting Me Remix) - SEGA & Tomoya Ohtani 27 - Cutscene - Infinite's Beginning - SEGA & Takahito Eguchi 28 - Fist Bump (SXSW Ver.) - SEGA & Tomoya Ohtani Disc 3 1 - This Is Our World - London Symphony Orchestra 2 - Set in Motion - Guardian Rock (feat. Claudia Vazquez) - SEGA & Tomoya Ohtani 3 - Death Crab Pursuit - SEGA & Tomoya Ohtani 4 - Network Terminal - SEGA & Tomoya Ohtani 5 - Network Terminal - Interior - SEGA & Tomoya Ohtani 6 - Death Prison - Death Egg - SEGA & Naofumi Hataya 7 - Cutscene - Scrambled Death Egg - SEGA & Takahito Eguchi 8 - Metropolitan Highway - SEGA & Tomoya Ohtani 9 - Cutscene - Null Space - SEGA & Takahito Eguchi 10 - Null Space - SEGA, Tomoya Ohtani & Yutaka Minobe 11 - Fist Bump - Escape from Null Space - Douglas Robb & Hoobastank 12 - Cutscene - Nothing Can Contain Us! - SEGA & Takahito Eguchi 13 - Cutscene - Sun of Despair - SEGA & Takahito Eguchi 14 - Fading World - Imperial Tower (feat. Madeleine Wood & B-BANDJ) - SEGA & Tomoya Ohtani 15 - Cutscene - Valor and Wonder - London Symphony Orchestra 16 - Mortar Canyon - SEGA & Tomoya Ohtani 17 - Cutscene - Infinite Showdown - SEGA & Takahito Eguchi 18 - Battle with Infinite - Showdown - SEGA & Yutaka Minobe 19 - Cutscene - Infinite's End - SEGA & Takahito Eguchi 20 - Iron Fortress - SEGA & Naofumi Hataya 21 - Last Judgment - SEGA & Tomoya Ohtani 22 - Final Judgment - Reactor - SEGA & Tomoya Ohtani 23 - Cutscene - Mega Death Egg Robot - SEGA & Takahito Eguchi 24 - Battle with Mega Death Egg Robot - SEGA & Tomoya Ohtani 25 - Cutscene - The Resistance Prevails - SEGA & Takahito Eguchi 26 - Cutscene - Parting Ways - SEGA & Takahito Eguchi 27 - The Light of Hope (feat. Amy Hannam) - SEGA & Tomoya Ohtani 28 - Cutscene - New Journeys - SEGA & Takahito Eguchi 29 - The Light of Hope (Title Screen Ver.) - SEGA & Tomoya Ohtani
Games often don't credit original composers when songs are remade. Like the Donkey Kong Country Returns soundtrack, which was mostly compositions by Eveline Novakovic and David Wise but with higher-quality instruments. Neither of them were credited.
Official credits always irked me. SEGA insisting on having their name front and center of all tracks except the London Symphony Orchestra tracks. fans sometimes do allot more justice to composer credits with their own ID3 tags.
Yeah, usually the actual soundtrack booklet is more in-depth. I guess we'll find out when I get them.
Well, Wave Master is Sega's Sound Studio. The reason they don't put their name before the Orchestra or Hoobstank is because they aren't affiliated with them legally. I don't see a problem with it personally, least they give the proper composer credit.
Speedruns fall below an hour: http://m.youtube.com/watch?v=GEivMNILlKs https://m.youtube.com/watch?v=GEivMNILlKs
They only get mentioned in the liner notes for physical releases :| For the Sonic Generations OST for instance, the liner notes for each remade track would be like "Originally from [game]" and then have a list of credits for the original track.
Reiterating the notion the iTunes credits are really incomplete here's some info from Sonic Forces HiRes Collection vs iTunes OST Release: iTunes Fist Bump - Piano ver. SEGA & Koji Igarashi Sonic Forces HiRes Collection Fist Bump - Piano ver. Piano: Koji Igarashi Composed by Tomoya Ohtani Arranged by Yutaka Minobe (delfisound, inc.)
My mind was almost blown there, but then I looked into it and discovered that this Koji Igarashi is not the same as IGA who's working on Bloodstained.