Rented Forces. It's worth a rent. The level design is easily the weakest in the Boost series. I beat the game in under 3 hours. My second run-through I got two-thirds of the way through the game in under an hour. At that point I was just bored. I couldn't recall any stand-out level gimmick, or set piece that was playable aside from the QTEs. It may even be blander than Sonic Rush. The story was also pretty lame. Two-thirds of the time it was trying to take itself seriously, the other third was roll-my-eyes-level jokes ("Wow, he's got like ten terabytes of selfies."). Never fighting Chaos and Shadow illusions was annoying. Omega was... there. Tails was absolute beta to Classic Sonic. Infinite was a joke. And, worst if all, they made a Nega Wisp final boss variant. Again. I was genuinely pissed when that happened. The Avatar, through sheer novelty, is the only saving grace. But, if the best feature of the game is comparable to what I was doing on Newgrounds 10 years ago, you've got problems. I couldn't believe how completely bleh this game turned out to be. It's been a steady decline in hype after the first gameplay reveal at SXSW. We got Mania, at least. Maybe Sonic Utopia will get that team the same recognition for a 3D Sonic.